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June 1st, 2007, 04:14 AM
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General
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Join Date: Oct 2006
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Re: Idea thread: special provinces, unique defende
I think a good selection of equipment for a golem would be:
Horror Helmet
Black Steel Plate
Stinger
Ring of the Warrior
Ring of Tamed Lightning
Shield of Valor
Boots of Long Strides
That way, you've got a very nice selection of reasonably thematic equipment, and nothing *too* powerful, since there's going to be 8 of them.
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You've sailed off the edge of the map--here there be badgers!
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June 1st, 2007, 08:17 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Idea thread: special provinces, unique defende
The point of my reply was to demonstrate the technique I was talking about, not to suggest equipment for a golem. I just copy/pasted some lines from a random file.
Edit- removed the rolly eyeballs. Was having a bad week. (sorry HB...)
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June 1st, 2007, 12:07 PM
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Shrapnel Fanatic
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Re: Idea thread: special provinces, unique defende
I just tested your concept and confirm it. If the selected commander doesnt have the slots then the game simply ignores the item assignment and moves on. They dont fall to the ground, go in armory, and do not go to the next commander selected.
Oh yeah, and the game doesnt crash. 
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 3rd, 2007, 10:26 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Idea thread: special provinces, unique defende
I only have about three hours until I have to get back to the army. Thanks to a combination of a batch of new books (mainly Pratchett) and a friend's graduation party, I haven't even started this project. I'll do my best to write down the ones posted here next week.
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June 5th, 2007, 02:19 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Idea thread: special provinces, unique defende
Hopefully by the time you get back I will have the province editor complete. I think ( if you can run windows programs) that you will find it helpful. Right now it is roughly 75%-85% complete.
-Edit-
Make that 95% complete.
Here is a sample from the first trial run using very basic stuff:
oooooooooooooooooooooooooooooooooooooooooooooo
SAMPLE999_CLD_IS_U_R_S_SWP_FST_
@1 landname
"Forgotten Isle"
#temple
#lab
#fort 26 --Dead City
#population 0
#poptype 88 --NO RECRUITABLES
#killfeatures
#feature "Chillsick Swamp"
#knownfeature "Haunted Village"
#commander 777 --Tartarian Monstra
#comname "Ess of the Lost"
#additem "Flesh Eater"
#additem "Totem Shield"
#additem "Robe of Shadows"
#additem "Amulet of Antimagic"
#clearmagic
#mag_death 9
#mag_astral 9
#xp 300
#bodyguards 15 526 --Serpent Fiend
#units 20 526 --Serpent Fiend
#units 20 533 --Wight
#units 20 533 --Wight
oooooooooooooooooooooooooooooooooooooooooooooo
I still need to add support for Endo's castle defenders to the editor, but it should be a piece of cake. Which reminds me... I can't believe that I didn't get your "Realm of the Ape King" added to the new release of RanDom. I just checked and it is not even on the site. *slaps forehead*
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June 5th, 2007, 02:23 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Idea thread: special provinces, unique defende
Thanks for testing that G!
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June 25th, 2007, 10:31 AM
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National Security Advisor
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Location: Eastern Finland
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Re: Idea thread: special provinces, unique defende
Quote:
Magic Site: Doom Cloud.
Commander: Queen of Clouds, equipped with Doom Glaive, Chain Mail of Displacement, Spirit Helm, Amulet of Anti-Magic, Dancing Trident.
Troops: 20 slyphs.
--------------------------------------------
Magic Site: The Endless Field of Cubes.
Commander: Vistor, equipped with spell focus and eye of the void.
Troops: 30 things of many eyes.
----------------------------------------------
Magic Sites: Horses Vale, Totem Collection.
Commanders: Horse brother with bow of war, horn of valour; horse brother with black bow of botulf, champions skull.
Troops: 50 horse brothers.
------------------------------------------------
*Innsmouth with cultists and fishmen. (R'lyeh, imprint minds)
*Sunken city - mechanical men, golems and other animates. (the animated things are called inanimates in Dominions )
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These have been done. I'll release them later today with whatever else I manage to do.
The Camelot is pretty good, but still lacking the castle. Unless something goes wrong, I should have it done today.
These three I will do. They'll all add a little something into an existing province.
* site:Forest of Truffles, (1) Great Boar of Carnutes, (15) Great Boars/ (15)Iron Boars (sacred versions), (1) Fay Boar, 3 Druids, 1 Druid with N2, H3, Moonvine Bracelet, Treelord's Staff
* site:Mammoth Forest, and a Mammoth commander with a Horn of Valor leading 4 Mammoths set as bodyguards.
* site:Forest of Delights, a Pan with a pair of Endless Bags of Wine leading a group of 40 Maenads.
These three I'd like to do, but where I'd like to get a bit of help:
*Lair of the kraken - pretender-sized octopus with items (there is an octopus pretender)
*Transylvania with a vampire count leading an army of infartry, peasants, villans and wolves.(LA Ulm)
* Village defended by seven samurai. (MA Bakemono)
For the Kraken - what items?
For vampires - how many commanders, how many items, how tough? also, site suggestions are velcome
For the seven samurai, their names and what weapon they should have. I'm going to add them as unique additions to any one province's defenders.
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June 25th, 2007, 12:17 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Idea thread: special provinces, unique defende
Here are 12 new .gan files from me.
ENDO2 - Xavier's School for Gifted Youngsters, in Domverse
ENDO3 - Queen of Clouds / Doom Cloud
ENDO4 - Visitor and Things of Many Eyes / Endless Field of Cubes
ENDO5 - Horse Brothers / their vale and Totem Collection
ENDO6 - Sunken city - mechanical men, golems and other inanimates
ENDO7 - Innsmouth with cultists and fishmen
ENDO8 - Robin Hood & his merry men, from the first post
ENDO9 - Camelot, with common knights outside and King Arthur inside
ENDO10 - Druids and pigs / Forest of Truffles
ENDO11 - Pan and maenads / Forest of Delights
ENDO12 - Mammoths / Mammoth Forest
ENDO13 - Krakens / Kraken Pit
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June 25th, 2007, 02:34 PM
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Corporal
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Re: Idea thread: special provinces, unique defende
Quote:
*Lair of the kraken - pretender-sized octopus with items (there is an octopus pretender)
*Transylvania with a vampire count leading an army of infartry, peasants, villans and wolves.(LA Ulm)
* Village defended by seven samurai. (MA Bakemono)
For the Kraken - what items?
For vampires - how many commanders, how many items, how tough? also, site suggestions are velcome
For the seven samurai, their names and what weapon they should have. I'm going to add them as unique additions to any one province's defenders.
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For the Kraken:Pendant of Luck, Amulet of Antimagic and Champions Skull(if it works for indies)
The idea being that it's only one octopus, but it's hellishly tough.
Transylvania:
1xVampire Count 'Vlad the Impaler' with: Piercer,Black Steel Plate, Dragon Helmet, Girdle of Might, 20 blood slaves and 10 death gems
1xVampire Lord 'Vlad Mircea' with Flesheater,5 blood slaves and 1 death gem
1xIndie priest
2xIndie mounted commander
8xVampire
30xHeavy infartry(wish spears)
30xVillain
30xThrall
(Site:Field of the impaled - 3 death gems)
Seven Samurai:
1xSamurai 'Kambei' - mega experience, old age, Weightless Scale Mail, Longbow of Accuracy
1xSamurai 'Gorobei'- big experience, Weightless Scale Mail,Longbow of Accuracy, Horn of valour,
1xSamurai 'Shichiroji' - big experience, Weightless Scale Mail, Bow of War
1xSamurai Archer 'Minoru' - some experience, Lucky Charm
1xSamurai 'Isao' - big experience, Weightless Scale Mail, Longbow of Accuracy
1xSohei 'Kyuzo' - Mega experience, Weightless Scale Mail, Ring of the Warrior, Longbow of Accuracy
1xGo-Hatamoto 'Kikuchiyo' - big experience
10xAshigaru
10xPeasant
Is it possible to give the 7 Samurai invulnerability and/or berserk without magical items?
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June 25th, 2007, 09:58 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Idea thread: special provinces, unique defende
Looks great Endoperez!
Just a few things...
************************************************** ********
When you want a deep sea province, you need to include the "_SEA_" tag as well as the "_DEP_" tag. "_DEP_" has a value of 2048 and "_SEA_" has a value of 4.
Rename ENDO6 & ENDO13 as follows to fix:
ENDO6_U_R_SEA_DEP_.gan
ENDO13_U_R_SEA_DEP_.gan
Note that the last line in ENDO6 (the description) is missing a comment marker "-".
Oh, and in ENDO9, the first line:
#landname "Camelot"
will not work because the map command requires a province number.
Instead use:
@1 landname
"Camelot"
Also in ENDO9, looks like some italic switches found their way into the gan file from your text editor "[ i ]...[ /i ]"
ENDO7 & ENDO2 have a similar problem with #landname as ENDO9.
Instead use:
@8 landname
"Innsmouth"
"Innsmouth"
"Kingsport"
"Kingsport"
"Arkham"
"Newburyport"
"Devils' Reef"
"Devils' Reef"
The drawback is that you can't use "-empty" as the 9th option when the command requires a province number.
ENDO7 also has several issues with magic sites missing the command and the quotes.
For example:
@8
Gorge of Mystery
Seventh House
Strange House in the Mist
Entrance
Nexus
Distortion
The Crater
-empty
should be:
@8 feature
"Gorge of Mystery"
"Seventh House on the Left"
"Strange House in the Mist"
"Entrance"
"Nexus"
"Distortion"
"The Crater"
--no site
************************************************** ********
If you are able to use it on your system, I would recommend trying the Province Editor (see my sig). It should save you a lot of time and limit syntax errors. You can still manually adjust the final output to suit your style.
Thanks again for all of your hard work!
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