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June 1st, 2007, 01:23 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Lost in Time and Space
Quote:
Psientist said:
Has anyone else ever observed their Void Gate "drying up" somewhere around turn 80-100? It has seemed to happen to me a couple of times.
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Try using a new summoner. I believe after a certain summoning level it becomes more difficult to summon things(this applies atleast to summoning vastnesses afaik) for balance purposes.
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June 1st, 2007, 02:09 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Lost in Time and Space
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
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June 1st, 2007, 02:14 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Lost in Time and Space
Quote:
Endoperez said:
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
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I think it would be really cool if they added some super rare, super uber stuff you could get out of the void gate.
Jazzepi
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June 1st, 2007, 02:47 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Lost in Time and Space
Quote:
Jazzepi said:
Quote:
Endoperez said:
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
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I think it would be really cool if they added some super rare, super uber stuff you could get out of the void gate.
Jazzepi
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Vastness IS that super uber stuff you can get out of the void gate. However, as I said, high summoning skill is much easier to get than the devs thought.
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June 2nd, 2007, 06:12 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Lost in Time and Space
> However, as I said, high summoning skill is much easier to get than the devs thought.
You might be right there.
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June 3rd, 2007, 10:02 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Lost in Time and Space
Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.
No need for bodyguards then.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 3rd, 2007, 11:22 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Lost in Time and Space
Vastness is fine, but it's just one example. I think their are a ton of possibilities here, not necessarily to make units that are so much more powerful than a Vastness (although their could certainly be, as rarities), but more variety and specialization, at that level of power.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 4th, 2007, 12:42 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Lost in Time and Space
Quote:
vfb said:
Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.
No need for bodyguards then.
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Yup, I just tried it. My summoner got out fine. However, some insane cultist jumped in the gate afterwards! He even managed to summon something.
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June 5th, 2007, 12:37 AM
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Private
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Join Date: May 2007
Posts: 11
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Thanked 0 Times in 0 Posts
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Re: Lost in Time and Space
Kristoffer, is it likely that the Void Gate will be changed/tweaked in future patches for dominions 3?
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June 5th, 2007, 12:22 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Lost in Time and Space
I don't think there needs to be more powerful void summons, though top-level alternatives to Vastnesses would be interesting. I think it's more important to provide options to prevent the "drying up" effect of high summoners, even if it's higher numbers or more frequency of the existing void summons.
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