.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 2nd, 2007, 12:35 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Skaven Nation. Warhammer based.

Oh and one important point - I'm going to 'rush' the graphics somewhat to speed up the project. That means when I make the first release, the graphics won't be at their final version - they'll be beta so to speak. They should still be distinctive and look ok, but they won't be as pretty as say, Arga Dis or the Tharoon.

In a way I figure that's ok, since the skaven are supposed to be tattered and grimy looking, not pretty and colourful like High Elves or Empire.
Reply With Quote
  #2  
Old June 2nd, 2007, 12:52 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Skaven Nation. Warhammer based.

I think Frank had such a nation half-finished. "Nimh" it was called (my suggestion, ahyuck.)

In one era he would hijack MA C'tis dominion power - but with the exception of some non-inanimate undead (plague monks) none of your units were cold-blooded or disease immune .

It was amusing, anyway.

Feedback:
Partial poison resistance works as far as I can tell, but I do believe that it rounds up, so poison resistance < 100% is no good against 1 poison damage/turn. Not sure of this, however.
I don't think you can, presently at least (and probably ever) mod negative side effects onto weapons, at least in general terms. A large area of effect melle weapon will occasionally hit the wielder (and often hit allies when used in dense formation.) I think that might be the best you can do.
The plague monk should be undead (but not inanimate or mindless), as should the censor bearer. That way, they are immune to their own disease clouds.
That's a lot of spawning. Frank had his nimhians spawn regular rats, as I recall. Of course, he deviated a lot from Warhammer.

Anyway, look forward to the mod!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #3  
Old June 2nd, 2007, 01:01 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Skaven Nation. Warhammer based.

If I give plague monks poison immunity they won't be hurt by the poison clouds of the censor bearers or poison wind globadiers, so there's no need to make them undead.

As for negative side effects on weapons,... which unit did you think I'd need that for?

It is a lot of spawning, but the spawns aren't dombased - most likely something like a summon2 or so. That way you don't build up a spawning machine, it's just something to make the leaders more useful and reinforce that skaven have numbers always on their side. It's good for the AI too, since they like to use lesser commanders.

Slight change to the above list - Night Runners are now the stealthy ones with nets,.. and gutter runners get poisoned weapons/throwing stars instead.
Reply With Quote
  #4  
Old June 2nd, 2007, 08:17 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Skaven Nation. Warhammer based.

Ohhh, and I already have an idea for a national hero, again...



(yes, it's Splinter... maybe he could spawn/call Kappas/Rain warriors? )
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #5  
Old June 2nd, 2007, 11:14 AM

CelestialGoblyn CelestialGoblyn is offline
Corporal
 
Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
CelestialGoblyn is on a distinguished road
Default Re: Skaven Nation. Warhammer based.

Awesome, I can't wait!
Oh yes, how about making all skaven units have the 'glutton' quality? That way a skaven army will eat 2x as much supplies.
Sure, it's potentially unbalancing, but very in character.

Oh, and the idea of your dominion giving diseases while your troops aren't immune to them is also awesome...
Reply With Quote
  #6  
Old June 2nd, 2007, 11:36 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Skaven Nation. Warhammer based.

Quote:
CelestialGoblyn said:
Oh, and the idea of your dominion giving diseases while your troops aren't immune to them is also awesome...
True, I like the idea of rats fleeing from their own dominion...
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #7  
Old June 2nd, 2007, 11:43 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Skaven Nation. Warhammer based.

I don't think it's doable without overwriting Ctis MA.

I'm pretty sure the skaven are going to have food problems anyway what with their sheer numbers, lack of nature magic and spawns you can't turn off. I might well give a couple of key units gluttony though. Possibly increase unrest too.

If I get the tharoon beta released tomorrow I should be able to get quite a lot of graphical work done for the skaven and I'll do a little preview.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.