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June 3rd, 2007, 02:48 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Thanked 32 Times in 22 Posts
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Re: MP gude to Rlyeh MA/LA
Quote:
Shovah32 said:
You can do that with most nations bob
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No, because the bless option is too good to resist...
Also you can get alot of free points by taking Drain-3, Misfortune-3. So you can have a really, really good awake pretender.
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June 3rd, 2007, 02:51 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: MP gude to Rlyeh MA/LA
Please try to keep this thread about MA/LA rlyeh. The viability of a bless strat for ulm can be discussed in another thread.
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June 3rd, 2007, 02:57 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: MP gude to Rlyeh MA/LA
Quote:
Evilhomer said:
Please try to keep this thread about MA/LA rlyeh. The viability of a bless strat for ulm can be discussed in another thread.
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Sorry.
One thing I always wanted to know R'lyeh is a natural to cast Call Abomination, what does anyone think of this spell?
Has anyone gift of reasoned one, if so what slots does it get?
Huge hps, gaze of death, 3xlife drain, amph, fear+3, reg+10, looks like a mega SC to me.
Could it be a end of game winner?
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June 3rd, 2007, 03:02 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: MP gude to Rlyeh MA/LA
I personally love call abomination. 
2 misc item slots.
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June 3rd, 2007, 03:09 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: MP gude to Rlyeh MA/LA
It gets 2 misc slots. As for using it as an SC the lack of slots combined with its low protection and low defense makes it a bit unsuited (maybe if you went a bit crazy and gave it some magic on top). It is a good summon but on the other hand it is level 9 and at that point there are several other viable choices to spend astral gems on as rlyeh. I tend to put my astral into gem wishes most often at that point, but the abomination is an alternative for sure.
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June 3rd, 2007, 05:01 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: MP gude to Rlyeh MA/LA
Late in the game i like to invest in atleast a couple of abominations. Sending a few of them into battle with your army(and a mage to boost your troops protection) can add a big punch due to their gaze of death. They can also soak up fire pretty well and draw fire away from SCs and thugs.
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