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Old June 3rd, 2007, 05:18 PM
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Edi Edi is offline
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Default Re: RE: \"Upgrade\" options between Dominion series.

Quote:
Gooles said:
Quote:
Gandalf Parker said:
f you wanted a COMPLETE rewrite then it wouldn't be a new version. It would be a new game.
Yeah..... That's kinda my point. New versions usually don't require as much work as new games and the price tag should reflect that.
You will then kindly explain games like Thief 2, Thief: Deadly Shadows, Heroes of Might and Magic II, III, IV and V, Might and Magic I, II, III, IV & V, Might and Magic VI, VII & VIII and why all of those cost the full price of a new game despite being in many cases far less new versions of each other than DomPPP, Dom2 and Dom3 are?

Because if you are going to start down this path about whining why the game isn't a complete rewrite from the ground up and thus should not cost full price, I'm going to demand factual evidence to back up your claim that it is an industry wide standard. Especially since these days mere expansion packs often cost the full price of a new game.
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Old June 4th, 2007, 05:58 PM

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Default Re: RE: \"Upgrade\" options between Dominion series.

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Edi said:
You will then kindly explain games like Thief 2, Thief: Deadly Shadows, Heroes of Might and Magic II, III, IV and V, Might and Magic I, II, III, IV & V, Might and Magic VI, VII & VIII and why all of those cost the full price of a new game despite being in many cases far less new versions of each other than DomPPP, Dom2 and Dom3 are?

On reflection, the difference between Might and magic II, IV, and V, or between Bards Tale I, II, and III, was new content, not a new engine or new rules. (XCom 2, Pac Man 2...) That is, people wanted to keep their old Bards Tales characters intact, in the same universe (imported between games, usually), but with a new storyline. The wargaming equivalent of this is new units and spells. Dominions is also a construction set of sorts, given the modding focus, and construction sets that allow users to create new content (Bards Tale Construction Set, Forgotten Realms Unlimited Adventures) want new content in the form of new commands and options. Illwinter is good about providing both of these kinds of new content, both relative to Dom2 and in patch updates. I've said before that I'm more eager for AI/UI improvements than new content, but given historical precedent it's hard to argue that Dom3 is somehow an update to Dom2 rather than a sequel.

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