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June 3rd, 2007, 10:02 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Lost in Time and Space
Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.
No need for bodyguards then.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 3rd, 2007, 11:22 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Lost in Time and Space
Vastness is fine, but it's just one example. I think their are a ton of possibilities here, not necessarily to make units that are so much more powerful than a Vastness (although their could certainly be, as rarities), but more variety and specialization, at that level of power.
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You've sailed off the edge of the map--here there be badgers!
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June 4th, 2007, 12:42 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Thanked 8 Times in 8 Posts
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Re: Lost in Time and Space
Quote:
vfb said:
Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.
No need for bodyguards then.
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Yup, I just tried it. My summoner got out fine. However, some insane cultist jumped in the gate afterwards! He even managed to summon something.
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June 4th, 2007, 09:29 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Lost in Time and Space
That's funny, I've never seen that happen! I wonder if they can even 'Enter Site' without the appropriate magic paths.
Do luck scales affect what your insane cultists do? I'm wondering if it causes more 'become prophets' to occur when you have higher luck. Seems like I've got a whole bunch of prophets running around, and as usual I'm Luck-3. But maybe it's just random.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 14th, 2008, 01:31 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Lost in Time and Space
I had a pretender who had 2-3 unbreakable globals. So the opponents decided to get rid of the globals the old fashioned way - kill the caster. After 3 Vengeance of the deads - in a row, I saw the writing on the wall.
Sooooooo I jumped in the void gate and got lost in time = ).
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July 14th, 2008, 05:32 AM
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Corporal
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Join Date: Nov 2007
Posts: 93
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Re: Lost in Time and Space
I'd love to know more about the mechanics of the void gate. In some tests I did luck did seem to help with quality and quantity of summons, however I the best result I got was with misfortune. Do you know if turmoil and or magic affect the summons in any way?
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