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  #1  
Old June 4th, 2007, 12:19 AM
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Default Re: Using portraits in \'ancient ruins unique.\'

Hundreds is a bit over the top.
Could you trim it down to a more manageable number?

Keep in mind that the components used will be independent of the empires in the game.

What I need is the portraits, and the minis. Saving the minis as a long strip of pictures instead of individual bmps saves time in the cut&pasting.
And finally, a text file with the credits to put down in the readme.
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  #2  
Old June 4th, 2007, 01:10 AM

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Default Re: Using portraits in \'ancient ruins unique.\'

SJ,

Whatever number is good for you...

Fyron,
I wanted to use these racial portraits in association to a unique racial technology. For example, as part of an 'ancient ruins unique', the Bynar Computer Center would have the computer center componant was well as the species picture...

GB
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Old June 4th, 2007, 02:56 AM
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Default Re: Using portraits in \'ancient ruins unique.\'

Right, but I was wondering what general utility they had for being in the image mod. Is it not starting down a slippery slope? Where do you draw the line? Should there be portraits for every race, to be fair and inclusive? Should there be race portraits as facilities? Should there be ship portraits as facilities? They could be "derelicts" or whatever.
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Old June 4th, 2007, 02:58 AM
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Default Re: Using portraits in \'ancient ruins unique.\'

How about just adding them to the image mod as a seperate Portraits file? Then people can use them as they see fit.
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Old June 4th, 2007, 09:44 AM

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Default Re: Using portraits in \'ancient ruins unique.\'

Fyron brings up a valid point. The Image Mod size could become bloated. I like Kana's idea, but I have no problem with bandwidth or storage space. I do not want SJ or anyone else to 'bust their a**' adding to the Image Mod just for my sake. I guess SJ could be the arbiter on this one. The crux in this case is the componants.bmp file. I would do it myself, but my graphics editing experience is zero.

GB
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Old June 4th, 2007, 09:11 PM
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Default Re: Using portraits in \'ancient ruins unique.\'

How about just one row (of 24)?
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Old June 7th, 2007, 11:06 AM

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Default Re: Using portraits in \'ancient ruins unique.\'

SJ,

Thanks for the quick reply. I have a friend who has some graphic editing experience, and he will work on it. I guess I do not want to add to the Image Mod if there is little demand for it...

GB
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