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Old January 28th, 2002, 01:31 AM

Phoenix-D Phoenix-D is offline
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Default Re: Bugs - Missing Planets and Class-Changing Units

"The game won't load VechicleSize if a ship has an obscene amount of tonnage avaible (like 80000). I think the maximum is like 65000. Is there a way to breach this upper limit?"

Sorta, but you have to be sneaky about it. Define a new mount, set it to all types of components, and allow it to make the components it is used on much smaller. Then only allow the mount on the max-sized ship. You don't get more actual space, but the effective size is increased.

Downside: you can't do that and weapon mounts at the same time, so weapons will take up normal amounts of space.

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Old January 28th, 2002, 01:57 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Bugs - Missing Planets and Class-Changing Units

quote:
Downside: you can't do that and weapon mounts at the same time, so weapons will take up normal amounts of space.
You can just assume that the player would have wanted the "massive mount", and build that into your extra-shipsize-mount.

The other way to go is to divide all ship and component sizes by 2. Your cruiser will be 250KT, but shields will only be 20KT, and bridges 5KT, etc.
Then your limit really becomes 128K.
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