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June 4th, 2007, 02:45 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Early game research targets
There really isnt a set order of low-level targets that you should shoot for. Instead you should just look at your nation and figure out what your biggest priority is. If you have lots of elemental magic then you probably want to research Evocation to leverage your battlefield magic. If you have lots of blood mages then you'll want to research Blood to summon all kinds of beasties. If you have an SC pretender you'll probably want to research Construction to equip it.
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June 4th, 2007, 03:07 PM
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Major General
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Join Date: Sep 2006
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Re: Early game research targets
If you have air 1 mages then construction 2 for owl quills.
If you have death 2 mages then construction 4 for skull mentors.
If you have fire 1 mages construction 6 for lightless lanterns.
This research orientated strategy is complemented by using your own mages to manual site search early on and early game signing of NAPs with your neighbours. It means middle to late game research adavantage, which is important.
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June 4th, 2007, 03:14 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Early game research targets
Quote:
Meglobob said:
If you have air 1 mages then construction 2 for owl quills.
If you have death 2 mages then construction 4 for skull mentors.
If you have fire 1 mages construction 6 for lightless lanterns.
This research orientated strategy is complemented by using your own mages to manual site search early on and early game signing of NAPs with your neighbours. It means middle to late game research adavantage, which is important.
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Alternatively you can trade Megablob for said items.
Jazzepi
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June 4th, 2007, 03:39 PM
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Major General
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Join Date: Sep 2006
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Re: Early game research targets
Quote:
Jazzepi said:
Quote:
Meglobob said:
If you have air 1 mages then construction 2 for owl quills.
If you have death 2 mages then construction 4 for skull mentors.
If you have fire 1 mages construction 6 for lightless lanterns.
This research orientated strategy is complemented by using your own mages to manual site search early on and early game signing of NAPs with your neighbours. It means middle to late game research adavantage, which is important.
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Alternatively you can trade Megablob for said items.
Jazzepi
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Which results in middle to late game gem and research advantage.
As long as your lab does not burn down that is 
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June 4th, 2007, 03:25 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Early game research targets
I think the value of research boosting items depends on your nation. I've been playing a lot with LA Agartha, and with their high-research, cheap, sacred necromancers, as soon as I have 3 or 4 forts up my research goes through the roof even without skull mentors or lanterns, enough to make me loath to spend gems on research--I'd much rather buy banefire archers or umbrals.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 4th, 2007, 03:40 PM
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General
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Join Date: Oct 2006
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Re: Early game research targets
It's actually "Meglobob" or so he says. I used to call him Megablob and he got mad at me, ate my whole damn town.
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You've sailed off the edge of the map--here there be badgers!
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June 4th, 2007, 03:46 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Early game research targets
I think Megablob is a better name XD
Jazzepi
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June 4th, 2007, 03:49 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Early game research targets
I keep reminding myself I should go to some grimy old dusty video-dealer and look around for The Blob. It's really time I saw that one.
Not that I'm implying anything about B(l)ob's usual outdoors activities of course.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 4th, 2007, 03:53 PM
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Major General
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Join Date: Sep 2006
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Re: Early game research targets
Quote:
HoneyBadger said:
It's actually "Meglobob" or so he says. I used to call him Megablob and he got mad at me, ate my whole damn town.
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I have given up correcting dyslexic so and so's, those towns are bad for the digestive system...
I earned the name, meglobob 20+ yrs ago at my roleplaying/strategy group. My name is bob and meglo stands for meglomanic. There was also a fantastic picture of me nuking the world which was very amusing but sadly I lost it. We were probably playing superpower at the time or some such.
It makes a great email name, as theres only me who uses it, no bob123578 for me.
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June 4th, 2007, 04:33 PM
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Lieutenant Colonel
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Join Date: May 2007
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Research Costs
I was wondering what the standard research costs for each level in a school of magic is. Could one of you please share a list?
I would have sworn I'd seen it in the manual, but a perusal of the index didn't yield the results I'd hoped for. And the Library's faq is for Dom2, and reports the first level research as 20.
What are the effects of changing the research speed?
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