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  #1  
Old January 28th, 2002, 07:03 PM
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Default Re: Ultimate MOD balance

No, I don t think so.

Religious Research isn t so slow as you told - I think it is much faster:
Because you have to research on less trees to get the most important things.

What I mean is: you do not have to research the normal Propulsion Tree for example. The religious engines are much better and if you go for that engines you get other nice components.
It is cheaper/faster.

Seik
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Old January 29th, 2002, 04:46 AM

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Default Re: Ultimate MOD balance

It is now that I think about it, maybe if it was broken up into more diverse trees in the next UM patch.

[ June 16, 2003, 04:25: Message edited by: General Talashar ]
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Old January 29th, 2002, 03:42 PM
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Default Re: Ultimate MOD balance

No problem.

I think we all want the same -> improve this game and MODs more and more.

Making MODs is a hard work and I don t want to blame that guys - only to remedy some things.

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Old January 29th, 2002, 06:12 PM

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Default Re: Ultimate MOD balance

Do you think Hadrian's seen this post?

[ June 16, 2003, 04:26: Message edited by: General Talashar ]
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Old January 29th, 2002, 06:46 PM
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Default Re: Ultimate MOD balance

Too bad there isn't a way to get a supply and demand system going in SE4 racial traits...
Say, for every player, the racial techs that they choose go up in price 100 points for the next game, and the ones they don't pick drop by 10 points. No more worries about balance

PS: Hadrian - PM for you.
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Old January 30th, 2002, 04:17 AM
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Default Re: Ultimate MOD balance

@SJ:

what an idea - we should save for SE5 ;-p
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