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  #11  
Old January 29th, 2002, 06:12 PM

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Default Re: Ultimate MOD balance

Do you think Hadrian's seen this post?

[ June 16, 2003, 04:26: Message edited by: General Talashar ]
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  #12  
Old January 29th, 2002, 06:46 PM
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Default Re: Ultimate MOD balance

Too bad there isn't a way to get a supply and demand system going in SE4 racial traits...
Say, for every player, the racial techs that they choose go up in price 100 points for the next game, and the ones they don't pick drop by 10 points. No more worries about balance

PS: Hadrian - PM for you.
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  #13  
Old January 30th, 2002, 04:17 AM
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Default Re: Ultimate MOD balance

@SJ:

what an idea - we should save for SE5 ;-p
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