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  #1  
Old January 29th, 2002, 10:28 PM
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Default Re: Drone and Anti-Drone Tactics?

Slightly off-topic here, but for those of you that do decide to buy the Gold CD. One of my personal contributions is a scenario in which you are unable to research any tech and you are limited in weapons to drone warheads, and point defense.

The idea was that all combat would be via drones. I was thinking of the star trek episode where the planets coducted their war via long range missles and never sent manned ships against each other. You can use your ships to ram I suppose though.

Should be interesting to play. I hope it is anyway. In my tests the AI was building drones and deploying them in semi-logical ways. Drone carriers, etc.

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Old January 29th, 2002, 10:35 PM
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Default Re: Drone and Anti-Drone Tactics?

Tks "Q" for the heads-up. Sounds as if a little more work on Drones in relation to AI use needs to be looked at in order for them to be as useful for the AI as for human players. Hopefully some of this can be rectified before the release. Everyone has been waiting so long for Drones, it wouldn't be fun if the AI can't use them well

just some ideas mac
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Old January 29th, 2002, 11:38 PM
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Default Re: Drone and Anti-Drone Tactics?

Oh, as for the idea that you can get an enemy to launch all their defensive drones with a single ship and thus get them all to expire if they have no other targets in range, I think I'm right that tactically-launched drones actually return to base if they survive the combat, like fighters do, thus preventing that cheap tactic, and giving extra value to defensive drones, and drone carriers (you only use them up if you send them to remote targets).

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Old January 30th, 2002, 12:05 AM

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Default Re: Drone and Anti-Drone Tactics?

I really want a "move to" or warp capability for drones. Either it comes standard or I can "mod the capability in" Maybe if I keep on whining it will happen.
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Old January 30th, 2002, 11:42 AM
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Default Re: Drone and Anti-Drone Tactics?

quote:
Originally posted by PvK:
Oh, as for the idea that you can get an enemy to launch all their defensive drones with a single ship and thus get them all to expire if they have no other targets in range, I think I'm right that tactically-launched drones actually return to base if they survive the combat, like fighters do, thus preventing that cheap tactic, and giving extra value to defensive drones, and drone carriers (you only use them up if you send them to remote targets).

PvK



That's not what I,ve seen.

The AI however tries to find new attack targets for the launched drones that survived the first combat.

Again one more question to those with the full beta Version:
Is is possible to "cheat" on the lifetime for drones by giving them solar panels or even quantum reactors to prevent the exhaustion of their fuel?
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Old January 30th, 2002, 04:45 PM
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Default Re: Drone and Anti-Drone Tactics?

Q, I know I should download the Demo, just don't have time right now, But, question, the Ai apparantly, from Posts on this thread, launch ALL of their drones upon enemy contact. Is there a button, whatever, where a human player may launch a specific number of drones similiar to how the present CV & ftrs do now or is the launch automaticly for all drones on that ship/planet when you hit launch? Maybe this is the area that needs to be looked at in correlation to full, half, or a limited launch?

just some ideas mac
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Old January 30th, 2002, 07:40 PM
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Default Re: Drone and Anti-Drone Tactics?

Mac this depends if you play a turn based or simultaneous game.
In a turn based game you can launch any number of units you want. In a simultaneous game you have to launch all units (at least this was true for Version 1.49. I did not make a simultaneous game with the gold demo yet). Of course there are tricks to get over this limitation if you have two carrier ships or a colony and a carrier ship: load the units you want to launch in one ship and give the order only to this ship and not the colony or the other ship.
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