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  #1  
Old June 6th, 2007, 10:49 PM
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Default Re: YAY UPDATE!

Quote:
HoneyBadger said:
And when you come to Utah, Kristoffer, you'll have a guest room there as well. There will be cold beer, and I'll barbeque. I don't know what kind of board-games Cor has, but I've got Stratego
A Utah Magic player? Assuming you still play, HB, I now wonder if I've lost to you in a tournament. I've played pretty heavily in the last 4-5 years.
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Old June 7th, 2007, 02:10 AM
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Default Re: YAY UPDATE!

You play Stratego?
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Old June 7th, 2007, 09:22 PM
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Default Re: YAY UPDATE!

At the risk of dating myself I submit that Divine Right is the most fun board game I have ever played. And I have played many SPI and Avalon Hill games in the days before computers.
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Old June 7th, 2007, 10:23 PM
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Default Re: YAY UPDATE!

My favorite, and one that Kristoffer might like alot, is Magic Realm. Random board, random treasures, rock-paper-scissors balance. It cried out for computerizing before there were PCs
http://www.boardgamegeek.com/game/22

I keep watching the efforts to recreate it and some other favorite games of mine to try and get them to let Shrapnel publish it.
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Old June 8th, 2007, 10:24 AM

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Default Re: YAY UPDATE!

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Gandalf Parker said:
My favorite, and one that Kristoffer might like alot, is Magic Realm. Random board, random treasures, rock-paper-scissors balance. It cried out for computerizing before there were PCs
http://www.boardgamegeek.com/game/22

I keep watching the efforts to recreate it and some other favorite games of mine to try and get them to let Shrapnel publish it.
MagicSpeak (computer version of MR) is your friend....
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  #6  
Old June 12th, 2007, 03:41 AM

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Default Re: YAY UPDATE!

Its unlikly im sure but a nation id always wanted to see would be one that kind of shuns magic in favor of Technology.

Focus would be more on Ranged units.. Recruitable artillery units with AOE damage.. Improved Precision ect..

The melee units they have would be low morale units that could lore wise maybe be mercenaries from other nations to represent there dislike of "dirtying" their hands..

Ahhh i can hope =p
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Old June 12th, 2007, 04:05 AM
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Default Re: YAY UPDATE!

Magic realm is a great game, but the very high complexity, and the long setup time (not helped by that very small paper chit) make it a very niche game. I'ts a pity. The last revision of the rules seem to ease the accessibility alot, but I don't have found yet players brave enough to learn that amount of rules.
Someone knows if Is there a rework-update of the game on the way?
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Old June 12th, 2007, 05:03 AM
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Default Re: YAY UPDATE!

Quote:
Theonlystd said:
Its unlikly im sure but a nation id always wanted to see would be one that kind of shuns magic in favor of Technology.

Focus would be more on Ranged units.. Recruitable artillery units with AOE damage.. Improved Precision ect..
You might want to try out the Hoburg nations (in the Mods forum) about that. Ulm shuns magic, too, especially mid age and the Ulm Reborn mod nation, I think.
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Old July 3rd, 2007, 12:50 PM

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Default Re: YAY UPDATE!

Quote:
Theonlystd said:
Its unlikly im sure but a nation id always wanted to see would be one that kind of shuns magic in favor of Technology.

Focus would be more on Ranged units.. Recruitable artillery units with AOE damage.. Improved Precision ect..

The problematic thing is that the game isn't set up in such a way that technology can develop, so either you have too much power in the early game or too little power in the late game. If it were possible to selectively ban nations from certain spells, you could get around that by eliminating all spells from Technicia and hijacking the schools to add a bunch of national spells, e.g. Blood -> artillery, Construction -> armor enhancements. Then their high-tech units would become "mages," but effectively they're tanks with SABOT rounds until you reach HE or laser rounds, or else they turn on cloaking devices (Mirror Image-like effect) or something. It would be different from magic in that the tech tree would be smaller, probably most "spells" would be zero-fatigue, and the "mages" would cost a lot of resources.

But since you can't ban nations from the normal spells this wouldn't work out so great because you'd get the tanks doing weird things like summoning undead in combat. You could *sort* of fake it by making all tech blood magic, which has no real combat magic anyway especially if you don't have blood slaves along. Just don't blood hunt. Of course, you couldn't make the AI play by those rules so it would have to be a player-only nation, or else you'd overlook the weird occasions when tanks cast Life for a Life or Blood Vengeance.

-Max
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