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  #1  
Old June 7th, 2007, 01:13 PM

Cor Cor is offline
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Default Re: Wish-List for Dominions 4

I say this cautiously, I am not sure it a good idea, o rif it currently already works this way, but here it is anyway:

How about if you take luck scales there are certain bad events that cannot happen. Knights, bogus and lab burning come to mind. Those things can really ruin your game if they happen early. Why shoul dthey happen at all in a province with luck 3?
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  #2  
Old June 7th, 2007, 02:21 PM
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Default Re: Wish-List for Dominions 4

Wishes:

1. The ability to mod magic items, assigning arbitrary spells to magic items.

2. The ability to mod magic items and spells, modifying any arbitrary unit characteristic + or - (morale, strength, HP, resistances, magic bonuses, supply use, etc.)

3. The ability to mod spells to modify any arbitrary province characteristic + or - (income, sloth, etc.)

4. The ability to mod spells to modify any arbitrary game characteristic as a global (random event occurance, etc.)

5. Magic item: "Reliquary" - +1 holy, unique or greater magic

6. Somebody to run a poll or survey so the devs know which "wish list" items are most popular!
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  #3  
Old June 9th, 2007, 11:13 AM
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Default Re: Wish-List for Dominions 4

Hostages and Prisoners!
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Old June 9th, 2007, 09:42 PM

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Default Re: Wish-List for Dominions 4

Holy gems and things to use them on!
And the ability for pretenders to preach and build temples.
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Old June 11th, 2007, 01:11 PM
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Default Re: Wish-List for Dominions 4

I think you can mod a pretender to preach / build temples... It would be a special pretender though. This has been discussed elsewhere, I recall reading it and the logic behind not allowing pretenders to preach about themselves.
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Old June 11th, 2007, 01:12 PM
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Default Re: Wish-List for Dominions 4

Unique magic item: Portable Lab!
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Old June 11th, 2007, 01:38 PM

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Default Re: Wish-List for Dominions 4

Quote:
Psientist said:
Unique magic item: Portable Lab!
Oooh, now that is thinking outside the lab, or box or whatever.
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