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June 7th, 2007, 07:55 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod updates
I am not sure about the stalling, it's just what I heard. Maybe everybody gets his turn on in the last five hours or something? I'm okay with the 48h timer, but if people need more time then I'm okay with that, too.
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June 7th, 2007, 09:40 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Mod updates
Crap, I didn't know this game had started back. I missed the update on the thread. I figured this game was done like the other. I will get my next turn in on time.
R'lyeh
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 8th, 2007, 02:46 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mod updates
Servers down.
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June 8th, 2007, 11:50 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod updates
Back up.
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June 9th, 2007, 12:22 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Mod updates
I can't get into this game anymore. Seems I am having mod conflicts. Not that it matters because I don't have time to play anymore. Just bump me to AI or find a replacement depending on what has happened the past few turns.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 9th, 2007, 04:45 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod updates
Foodstamp, we have updated to 3.08 and Worthy Heroes mod 1.7
If you download the new WH mod and replace your 1.6 version with it you should be fine.
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June 9th, 2007, 01:00 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mod updates
Not got time to pm all the stallers, lets just continue the game to the finish with those who can be bothered to do there turns...good plan.
Hellboy, perhaps it may be an idea to use the master password to change any players who stall 3 or more turns to AI. At least the AI won't get bored and provide some opposition and mix it up with the remaining players.
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