.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 9th, 2007, 07:16 AM

Crafty Crafty is offline
Private
 
Join Date: Jun 2007
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Crafty is on a distinguished road
Default Re: Questions about PD and other

Thanks.

One more question, when scouting, do they report correctly the PD troops as well? How does PD work with fortresses? Do they work like normal troops? Do PD troops gain experience?

I just started playing with PD in SP using Arcoscephale (with very very good scales + imprisoned so I had tons of cash)
against T'ien Ch'i. It's pretty funny, the AI pretty much wipes out itself trying to invade provinces with PDs 30+. Turn after turn they try and try and they get killed over and over again.

At first I didn't understand what was happening, it's like he had a 100+ army in one province, suddently he had only 10+ the next, and I was like huh??...

Once I figured out I built walls of high PD and the AI promptly wastes his troops trying to break through... Meanwhile I conquer the rest of his provinces.. What an idiot!

I figure the PD troops have killed more of the enemy than my own controlled troops lol.

Towards the end I hemmed in his capital with a PD 100 provinces, and he couldn't break through the poor sap... Fun to watch his God get killed over and over again just by PD.

I've noticed the AI seems to have this weakness of trying to bang his head against a brick wall (heavily defended province with super troops) over and over again, but using PD to exploit this is really evil, cos the troops regenerate and it doesn't tie up your elite attacking troops...

PD is really great man!!!
Reply With Quote
  #2  
Old June 9th, 2007, 07:28 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Questions about PD and other

1. One more question, when scouting, do they report correctly the PD troops as well?

Sort of, I don't have a ton of experience with this, but I can tell that there are difference description of the "organization of the local defense" that change based on the amount of PD. In multiplayer people usually only get 1, 10, or 20 because of the double commander at 20, the ability to detect scouts at 10, and the ability to keep a scout from taking a province by himself at 1. Though there are rare times when you put up 30-40 points of PD into a province when you are trying to lay a trap for someone, or if you have a particular choke point.

How does PD work with fortresses?

It works outside the fortress. PD in a province with a fortress will only defend the province itself. If you have units inside of a fortress set to "defend" they will NOT assist the PD in defending the province. Instead they will hide inside of the castle while the province is conquered. If you want them to be able to defend with the PD, outside of the castle, they must be set to "patrol".

Do they work like normal troops?

PD troops gain no XP, come back 100% healed/restocked if the battle is won. They also cost no upkeep. The manual lists what troops you get for how many points of PD in every nation listing. Some nations have far better PD then others.

Do PD troops gain experience?

AFAIK, nope.

PD is a useful tool, but it is a million times less effective against a player then it is against the computer.

Jazzepi
Reply With Quote
  #3  
Old June 9th, 2007, 07:32 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Questions about PD and other

Yeah the AI is seriously retarded vs PD - when I play against the computer I limit myself to no more than 25 or so PD. 60 PD may be technically inefficient and a bad move, but VS the AI the fact that it comes back every time it wins (which is every time, since the AI has no concept of building up forces before invading) and that it costs no upkeep+supplies,... well against the AI high levels of PD do make sense. Not 100 though, that's just nuts.
Reply With Quote
  #4  
Old June 9th, 2007, 10:57 PM

Archonsod Archonsod is offline
Sergeant
 
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
Archonsod is on a distinguished road
Default Re: Questions about PD and other

Quote:
Sombre said:
60 PD may be technically inefficient and a bad move
It's not always a bad idea though, PD has it's own advantages that a normal army doesn't. For example, it's unaffected by sites which spread disease, thus if you're unlucky enough to find Inkwell End or similar in a key chokepoint then it's cheaper in the longterm to invest in high PD rather than constantly be replacing defenders, especially if you're a resource heavy nation.
Reply With Quote
  #5  
Old June 11th, 2007, 09:34 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Questions about PD and other

I never seem to get this invincible wall of PD vs the AI effect.

Maybe because I tend to play against Impossible level AIs? At least the initial attacks tend to have 4-500 troops. Even 100 PD isn't going to stop that for most nations.

Sure, once I've slaughtered most of those troops with mages and elite units, high PD would probably stop the AI's attacks, but by that time I'm advancing and most of that PD winds up in the backfield, where it's useless.
Reply With Quote
  #6  
Old June 11th, 2007, 06:03 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Questions about PD and other

PD seems to be useful as a wall to protect artillery. Playing as ulm allowed me to hammer with arbalests and earth mages while the PD held them in place.
Reply With Quote
  #7  
Old June 11th, 2007, 08:12 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Questions about PD and other

The best thing about PD is the morale consideration. More troops = better morale, which can literally be a life-saver.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old June 11th, 2007, 08:56 PM

Archonsod Archonsod is offline
Sergeant
 
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
Archonsod is on a distinguished road
Default Re: Questions about PD and other

Quote:
thejeff said:
Maybe because I tend to play against Impossible level AIs? At least the initial attacks tend to have 4-500 troops. Even 100 PD isn't going to stop that for most nations.

Depends on the nation and their PD troops, and also whether the AI has decided to be sensible or not. A good PD force (Abyssia for example) can be lethal, especially if backed up with a mage or two. Of course, like I said it depends on the AI, It tends to put forward useless armies as often as it does credible ones.
To be honest, I'd be surprised if the AI managed to beat the high PD when it's fielding that many troops. Generally it's had them starving for a couple of turns first, and what takes the field looks more like your local hospital's casualty ward than it does an army.
Reply With Quote
  #9  
Old June 11th, 2007, 09:49 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Questions about PD and other

I like to use alot of PD in chokepoints. Or if its far away from my castle and I need a quick fix to stop a sudden attack.

I usually try to pad out my PD with something helpful. Adding a captain or two can really help its morale. If it has no archers then adding archers or crossbowmen or even slinger can help. If no mounted then knights help.

The PD of course is mindlessly scattered in the middle of the map and charge forward. So a purchased group set off to the flanks with smart scripting can make use of the distraction that the PD provides.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #10  
Old June 11th, 2007, 09:59 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Questions about PD and other

Please tell me if I'm interpreting this correctly...

50 points of PD for MA Agartha costs
(1+50)/2*50= 1275 gold
And for that I get
1st point: 1 Cave Captain 1 Agarthan Light Infantry, 1 Agarthan Infantry.
19 points: 1 Cave Captain, 19 LI, 19 I
20 points: 1 Cave Captain, 20 LI, 20 I, 1 Pale One Captain, 1 Pale One Soldier
50 points 1 Cave Captain, 50 LI, 50 I, 1 Pale One Captain, 30 Pale One Soldiers.

Regularly, 50 light infantry are 500 resources, 500 gold. Regular infantry are 1100 resources, 500 gold.
Thirty Pale One Soldiers are 600 resources, 300 gold.
Total regular cost, disregarding captains, is 2200 resources, 1300 gold. Not a bad deal... Throw in a mage who can cast darkness, four Earth Readers with Earth Boots scripted to cast Earth Power and various E4/E3 spells... Or Iron Bane. And its still way too much money invested, but a lot of precious resources saved for my sloth 1 Agartha. At that point, I'd probably go with another fortress instead, but I'd like to know if I have the math right before thinking too hard.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.