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June 9th, 2007, 10:57 PM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
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Re: Questions about PD and other
Quote:
Sombre said:
60 PD may be technically inefficient and a bad move
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It's not always a bad idea though, PD has it's own advantages that a normal army doesn't. For example, it's unaffected by sites which spread disease, thus if you're unlucky enough to find Inkwell End or similar in a key chokepoint then it's cheaper in the longterm to invest in high PD rather than constantly be replacing defenders, especially if you're a resource heavy nation.
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June 11th, 2007, 09:34 AM
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General
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Join Date: Apr 2005
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Re: Questions about PD and other
I never seem to get this invincible wall of PD vs the AI effect.
Maybe because I tend to play against Impossible level AIs? At least the initial attacks tend to have 4-500 troops. Even 100 PD isn't going to stop that for most nations.
Sure, once I've slaughtered most of those troops with mages and elite units, high PD would probably stop the AI's attacks, but by that time I'm advancing and most of that PD winds up in the backfield, where it's useless.
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June 11th, 2007, 06:03 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: Questions about PD and other
PD seems to be useful as a wall to protect artillery. Playing as ulm allowed me to hammer with arbalests and earth mages while the PD held them in place.
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June 11th, 2007, 08:12 PM
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General
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Join Date: Oct 2006
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Re: Questions about PD and other
The best thing about PD is the morale consideration. More troops = better morale, which can literally be a life-saver.
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June 11th, 2007, 08:14 PM
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General
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Join Date: Oct 2006
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Re: Questions about PD and other
Oh, and if you're playing Niefelheim, you're going to want to aim for a PD of 50. That's 25 militia-jotuns and 15 spear-jotuns, which is decent, but not massive, PD, believe it or not.
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June 11th, 2007, 08:23 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Questions about PD and other
Uh,.. I don't think you ever want to /aim/ for a PD of 50. Especially for the Jotunhiems, whose PD is actually one of the worst.
And PD doesn't always help with morale either, since there are often crappy militia troops in there that just run off and get killed en masse causing your casualty percentage to be higher in total and risky a rout.
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June 11th, 2007, 08:45 PM
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General
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Join Date: Oct 2006
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Re: Questions about PD and other
I disagree. Yes, they have crappy PD, but that crappy PD consists of a handful of very tough troops-the problem with their PD is that you can't rely on it by itself, you have to augment it. Slap a Niefel Jarl and maybe a handful of support-troops, and it's really, really hard to beat.
It's almost 1200 gold in troops that never need to eat, never need a leader, and never get afflictions. It's not something you want in every single province, but having 50 PD and harnessing it in a few key provinces can be really powerful.
You don't have much to worry about the Jarl routing because of the PD, with his high morale and ability to bless himself.
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You've sailed off the edge of the map--here there be badgers!
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June 11th, 2007, 08:56 PM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
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Re: Questions about PD and other
Quote:
thejeff said:
Maybe because I tend to play against Impossible level AIs? At least the initial attacks tend to have 4-500 troops. Even 100 PD isn't going to stop that for most nations.
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Depends on the nation and their PD troops, and also whether the AI has decided to be sensible or not. A good PD force (Abyssia for example) can be lethal, especially if backed up with a mage or two. Of course, like I said it depends on the AI, It tends to put forward useless armies as often as it does credible ones.
To be honest, I'd be surprised if the AI managed to beat the high PD when it's fielding that many troops. Generally it's had them starving for a couple of turns first, and what takes the field looks more like your local hospital's casualty ward than it does an army.
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June 11th, 2007, 09:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Questions about PD and other
I like to use alot of PD in chokepoints. Or if its far away from my castle and I need a quick fix to stop a sudden attack.
I usually try to pad out my PD with something helpful. Adding a captain or two can really help its morale. If it has no archers then adding archers or crossbowmen or even slinger can help. If no mounted then knights help.
The PD of course is mindlessly scattered in the middle of the map and charge forward. So a purchased group set off to the flanks with smart scripting can make use of the distraction that the PD provides.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 11th, 2007, 09:59 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Questions about PD and other
Please tell me if I'm interpreting this correctly...
50 points of PD for MA Agartha costs
(1+50)/2*50= 1275 gold
And for that I get
1st point: 1 Cave Captain 1 Agarthan Light Infantry, 1 Agarthan Infantry.
19 points: 1 Cave Captain, 19 LI, 19 I
20 points: 1 Cave Captain, 20 LI, 20 I, 1 Pale One Captain, 1 Pale One Soldier
50 points 1 Cave Captain, 50 LI, 50 I, 1 Pale One Captain, 30 Pale One Soldiers.
Regularly, 50 light infantry are 500 resources, 500 gold. Regular infantry are 1100 resources, 500 gold.
Thirty Pale One Soldiers are 600 resources, 300 gold.
Total regular cost, disregarding captains, is 2200 resources, 1300 gold. Not a bad deal... Throw in a mage who can cast darkness, four Earth Readers with Earth Boots scripted to cast Earth Power and various E4/E3 spells... Or Iron Bane. And its still way too much money invested, but a lot of precious resources saved for my sloth 1 Agartha. At that point, I'd probably go with another fortress instead, but I'd like to know if I have the math right before thinking too hard.
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