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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 11th, 2007, 11:41 PM

odd_enuf odd_enuf is offline
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Default Re: Random magic modding, plus other questions

Here is the current version of the mod. Right now, I'm just using whatever sprites are close to what I want, and the summons are all almost free.

There are 2 other questions I forgot before.

1) For the heroes, How do you give them a fixed name, instead of a random one.

2) The acher's arrow's sprite is wrong, instead of an arrow it cycles through other sprites, including gifts from heaven, and firebolas.
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Old June 12th, 2007, 12:05 AM

Sombre Sombre is offline
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Default Re: Random magic modding, plus other questions

1) You can give heroes a fixed name by giving them #nametype 29 or whatever, having declared a new nametype of that number containing only one name choice. How to do this is covered in the mod manual. Just search for nametype.

2) Really? I've never seen that. There's not much that can go wrong with flysprites either. My suggestion is to go to the missile weapon modding part of the mod manual and make sure you're using the right flysprite and animation length.
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