It happened again and worse. After a couple of combats in one turn the savegame file exploded from 3MB to 25MB and the combat replay from 2.4MB to 44MB. I can load the game but when I process the turn without doing anything else and only one minefield combat occuring in this turn, I cannot save the game anymore. The computer freezes in the process of saving the game.
This is a game stopping bug! Anybody had similar problems?
I've had some long save time problems... but I think mine are mostly that there are some serious memory leaks that progressively slow down everything (including saving and more critically mouse response) after a few turns.
Saving, quiting and restarting speeds everything up for me, including save times.
"We found the problem and fixed it. The problem is that there are hundreds of combat log message being added to each of the computer players. Since they are all allied, and they all share combat reports, each one was getting a report for every other player (11 players x 11 players). The game now checks to be sure that you don’t already have a combat report for a specific battle before adding a new one."