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June 12th, 2007, 08:56 PM
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Corporal
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Join Date: Jan 2002
Location: Ontario/Canada
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Re: MInefields?
I too would like an explanation on how mines and mine sweeping works.
Caius
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June 13th, 2007, 01:25 PM
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Sergeant
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Join Date: Nov 2006
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Re: MInefields?
I have a planet where mines were dropped during a fight. They make a line from a spot to the edge of the map (in combat). I also had a fight on a warp point where the ship ran dropping mines behind the ship as it ran. It too made a straight line off the map with mines in a long row. Apparently, the game remembers where the mines are dropped and you must pass that spot to hit them.
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June 13th, 2007, 04:48 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: MInefields?
You can move them using System View, can't you? Never actually used mines myself in SEV, but at least that's true for all other units/ships.
Thus the best solution would be to surround the warp point/planet with the mines.
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June 13th, 2007, 04:56 PM
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Sergeant
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Join Date: Nov 2006
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Re: MInefields?
Quote:
Raapys said:
You can move them using System View, can't you? Never actually used mines myself in SEV, but at least that's true for all other units/ships.
Thus the best solution would be to surround the warp point/planet with the mines.
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That would be the first i heard of moving them? Anyone tried this?
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June 13th, 2007, 05:02 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: MInefields?
Minefields work totaly different if a ship moves into a mined sector, than if the ship is already in the sector.
__________________
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June 13th, 2007, 05:33 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: MInefields?
This is how it works: If the sector only contains friendly ships and you launch the mines, they will gather in a circular pattern around the warp-point/planet. Not exactly sure how they are placed if an enemy occupies the sector.
At any rate, mines are movable like the other units; the problem is that they have the 'Unit is invisible in combat' ability, which unfortunately makes the mines invisible even to its owner, and even outside combat( sector-view ), so they cannot be select for moving.
So I propose we bug Aaron about making the "Invisible in Combat" ability work in such a way that the units are not invisible to their owner, only to the enemy.
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June 14th, 2007, 03:32 AM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: MInefields?
Even then, do you seriously want to waste you time moving 100 mines one by one? A box selection combined with drag and drop (andmaybe formations) would be a good addition!
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