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  #1  
Old June 12th, 2007, 08:56 PM

Longstreet Longstreet is offline
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Default Re: MInefields?

I too would like an explanation on how mines and mine sweeping works.

Caius
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  #2  
Old June 13th, 2007, 01:25 PM

Romulus68 Romulus68 is offline
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Default Re: MInefields?

I have a planet where mines were dropped during a fight. They make a line from a spot to the edge of the map (in combat). I also had a fight on a warp point where the ship ran dropping mines behind the ship as it ran. It too made a straight line off the map with mines in a long row. Apparently, the game remembers where the mines are dropped and you must pass that spot to hit them.
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  #3  
Old June 13th, 2007, 04:48 PM

Raapys Raapys is offline
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Default Re: MInefields?

You can move them using System View, can't you? Never actually used mines myself in SEV, but at least that's true for all other units/ships.

Thus the best solution would be to surround the warp point/planet with the mines.
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  #4  
Old June 13th, 2007, 04:56 PM

Romulus68 Romulus68 is offline
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Default Re: MInefields?

Quote:
Raapys said:
You can move them using System View, can't you? Never actually used mines myself in SEV, but at least that's true for all other units/ships.

Thus the best solution would be to surround the warp point/planet with the mines.
That would be the first i heard of moving them? Anyone tried this?
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Old June 13th, 2007, 05:02 PM

se5a se5a is offline
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Default Re: MInefields?

Minefields work totaly different if a ship moves into a mined sector, than if the ship is already in the sector.
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  #6  
Old June 13th, 2007, 05:33 PM

Raapys Raapys is offline
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Default Re: MInefields?

This is how it works: If the sector only contains friendly ships and you launch the mines, they will gather in a circular pattern around the warp-point/planet. Not exactly sure how they are placed if an enemy occupies the sector.

At any rate, mines are movable like the other units; the problem is that they have the 'Unit is invisible in combat' ability, which unfortunately makes the mines invisible even to its owner, and even outside combat( sector-view ), so they cannot be select for moving.

So I propose we bug Aaron about making the "Invisible in Combat" ability work in such a way that the units are not invisible to their owner, only to the enemy.
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Old June 14th, 2007, 03:32 AM
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BlueTemplar BlueTemplar is offline
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Default Re: MInefields?

Even then, do you seriously want to waste you time moving 100 mines one by one? A box selection combined with drag and drop (andmaybe formations) would be a good addition!
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