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  #1  
Old June 12th, 2007, 11:40 PM

Renegade 13 Renegade 13 is offline
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Default Re: Kwok\'s next Mod

/cheer
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #2  
Old June 13th, 2007, 01:11 AM

javaslinger javaslinger is offline
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Default Re: Kwok\'s next Mod

Looking forward to it... Perhaps some sort of penalty to ships with obnoxious amounts of engines.. Like beyond six, you need to start adding structural support modules to handle the strain. This of course will depend on the size of the ship. But even a Battleship will reach a limit where it can't handle the strain of high speeds...

Just an idea...

Keep up the work of a genius...

Javaslinger
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  #3  
Old June 13th, 2007, 07:48 AM

se5a se5a is offline
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Default Re: Kwok\'s next Mod

pah, if supplies are done properly you don't need an engine cap at all, since more engines use more supplies, therefore faster ships can't go as far.
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  #4  
Old June 13th, 2007, 08:18 AM
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BlueTemplar BlueTemplar is offline
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Default Re: Kwok\'s next Mod

But ships don't use supplies to move during combat...
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Old June 13th, 2007, 11:54 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: Kwok\'s next Mod

Hopefully there will be alot of new weapons and components.
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  #6  
Old June 13th, 2007, 01:19 PM

Romulus68 Romulus68 is offline
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Default Re: Kwok\'s next Mod

Don't forget to give Fighters some love. I love fleet battles with carriers, ships of the line, etc mixing it up in a good firefight.
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