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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old June 13th, 2007, 05:05 PM

J Henry Waugh J Henry Waugh is offline
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Default Re: Dominions 3 Random Game Generator

Quote:
Gandalf Parker said:

Thats as far as I got. I have a bad habit of only doing something up to the proof point. Its only interesting to me if I am wondering whether or not its possible. Then I lose interest and never finish it
Yes, I have that habit too…

I'll probably just add a few options - starting nation total (sometimes you X players or you just want to do 1v1 skirmish or maybe try something funny). Perhaps a Nation/Age select too…

…really just wrote it to inject variety and get cool playing maps (or at least variations) - and I had one for Dom2 as well as a random map creator that I could never load to the web -- it relied on Perl/ImageMagick (and C to do actually generate the terrain) because the shared host I was on at the time did not support ImageMagick or at least the version I had tested with on my local machine. But it did hex maps (though I created a cool combo fractal/map gen algorithm modified a tad from various other engine code I scryed upon…) and I used em for SP games.

I was pretty pleased with the Dom3 random map generator but noticed it trended to the same sort of maps unless you fiddled with the Game Tools yourself… …I like the maps it makes though I wish it could do both impassable mountains and mountain provinces (or is that a game engine limitation?).
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Old June 13th, 2007, 05:44 PM
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paradoxharbinger paradoxharbinger is offline
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Default Re: Dominions 3 Random Game Generator

it's not a game engine limitation as far as i know, it has to do with how the neighbors are set up. impassable mountains just happen to be on a border and the link between the two provinces is not made.
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Old June 13th, 2007, 06:28 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions 3 Random Game Generator

What kindof maps? I like to generate maps with LOTS of chokepoints. Like this..
Tri-Mega map
I have considered writing a program to work around the mountains thing. You could generate a map with regular mountains. And then find/delete appropriate neighbors in the .map file. But the .map commands include a terrain setting for mountain and border mountain. Im not sure if the game itself treats that terrain setting different or not. They use the same icon but if you assign both to a province then when the player checks it he sees two mountain icons. I dont know if that gives double-mountain bonuses or not.

ImageMagick huh? Any good with it? The documentation sucks and its so jargon-heavy with graphic/paint/programming jargon that it seems like you have to be an expert in more than one thing to use it.

Ive used it to generate webpages. Like for the daily random maps I generate for Dom2. Dom2Minions.com daily random maps
I keep meaning to redo that for Dom3 and include new map generators, and new map versions such as ParadoxHarbinger's which can generate wraparound maps
Max One PHMAP
and Ballbarians SemiRandomizer
SemiRand
and other oddities such as my chaotizier or for Tower Maps
tower (hard to see in some browsers)

Unfortunately thats another of those "do it again because I did it before" projects that I cant seem to get motivated on. Just not enough challenge to it.
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