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June 14th, 2007, 01:35 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
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Re: The end of Bob the boulder?
Hmm, so if you cast a BE spell, then retreat, the spell would stay up the whole battle? Interesting.
Come out come out little demons wherever you are. Our tarts promise to play nice!
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June 14th, 2007, 01:50 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: The end of Bob the boulder?
Quote:
LoloMo said:
Hmm, so if you cast a BE spell, then retreat, the spell would stay up the whole battle? Interesting.
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I dunno, my opinion is that if you script this intentionally (cast & retreat, or just wield & retreat), it might fall under the "interestingly similar to an exploit" category. If the BE stops when you die, that means you need to be maintaining it, and if you flee to another province (or script returning) I don't think that should be possible. SP though -- fair game! 
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June 14th, 2007, 01:57 AM
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Major
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Join Date: Dec 2006
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Re: The end of Bob the boulder?
How is it an exploit? Retreating is never mentioned in ANY documentation that I can remember (please provide a page number in the rulebook or a location in-game if you have one, I may be mistaken) as a cause of the enchant dropping. It's always stated "the enchantment lasts until the end of battle or until the caster is killed." Retreating is neither, and therefore the continued spell functionality is not a bug, and hence cannot be exploited.
Besides, if the caster is under 100 fatigue after the spell goes off the person casting it is out a caster for the battle if he retreats, and if he's dropped unconcious from casting it he's not doing much retreating for a while anyhow.
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June 14th, 2007, 03:23 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: The end of Bob the boulder?
Quote:
Micah said:
How is it an exploit? Retreating is never mentioned in ANY documentation that I can remember (please provide a page number in the rulebook or a location in-game if you have one, I may be mistaken) as a cause of the enchant dropping. It's always stated "the enchantment lasts until the end of battle or until the caster is killed." Retreating is neither, and therefore the continued spell functionality is not a bug, and hence cannot be exploited.
Besides, if the caster is under 100 fatigue after the spell goes off the person casting it is out a caster for the battle if he retreats, and if he's dropped unconcious from casting it he's not doing much retreating for a while anyhow.
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No, it's not in the manual. It just seems kind of cheap to me. If you enter a battle wielding a Staff of Storms, Storm takes effect. If you die, the Storm stops. Why does that happen? As I said, it's just my opinion, but if the maintainer of the Storm has gone away, then I think it makes sense that the Storm would end.
I suppose we'll know for sure once the status of the item pertaining to this in the Bug Shortlist thread gets resolved (WAD or bug).
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 14th, 2007, 01:38 PM
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Sergeant
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Join Date: Apr 2007
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Re: The end of Bob the boulder?
Argh!! So much death and destruction! (yet, curiously, only 34 corpses in our capital).
That battle, and the subsequent results make no sense at all. Very unsatisfying. I was very curious how all the battlefield spells would stack up, and how certain mages would perform. The way things turned out, I am left with little information - just a lot of dead mages and lost toys.
And for all the difficulty T'ien Ch'i has in transporting troops across the sea, there is another huge force preparing for a siege already. Round 2 looks like it is going to start immediately. 
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June 14th, 2007, 11:10 PM
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Sergeant
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Join Date: Apr 2007
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Re: The end of Bob the boulder?
OUCH!!!! and more OUCH!!!
Three fire storms, 5 earth attacks, 3 ashen angels, lots of Tartarians, a bunch of astral probing/attacks. Nasty, Nasty, Nasty!
Forget for a moment the shear gem cost, which is huge, T'ien Ch'i has demonstrated that it has a large number of high level mages in various paths (perhaps all the elemental royalty and some demi liches?).
Round 2 is shaping up to be just plain ugly. All these remote attacks managed to take out some of our top leaders. I am afraid our northern force is irreparably damaged. The end is near.
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June 17th, 2007, 02:19 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: The end of Bob the boulder?
Ok, these turns are now marathons to finish.. way to much Micro. Ouch is right, for the results I way overpaid. Really could use a few discount sites  End is near my buttocks, I got slapped around completely last round. All my nice little spell combos pretty much fizzled and not getting your god is gonna hurt this time.
Not to mention you have 2 other huge armies and another moderate force on the way. The plan was to take your sparsely populated capital, and then combine armies and sweep the heathens from north to south. I'm about 8 turns and about a billion gems behind plan...plus the matter of a few hundred quality troops. Damn discouraging.
Be that as it may, forge isn't doing us much good right now. If anyone wants some items forged, let me know. 1/2 off almost all items, i'll just take profit in the hammer reduction. We're pretty tapped on a few types of gems, so even buying them for cash.
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