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  #1  
Old June 14th, 2007, 04:29 AM

llamabeast llamabeast is offline
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Default Re: Server Issues?

Aristander - that is very odd. The website definitely says the right turn, but what can happen sometimes is that your computer keeps a copy of the webpage in its memory, so it doesn't have to keep checking the real page. If you hit the 'refresh' button in internet explorer that should fix it. On the other hand the website keeps going down anyway...
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  #2  
Old June 14th, 2007, 10:19 AM
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Aristander Aristander is offline
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Default Re: Server Issues?

Yes llamabeast that does sound like it could be one explanation.

Unless... it is in fact that sentient hydra empowering some kind of astral mind altering spell?
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Old June 14th, 2007, 10:25 AM

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Default Re: Server Issues?

Er, could well be I guess.

I've finally found what I think will be a permanent and reliable solution for the website. It'll take a day or two to come into effect unfortunately, then everything should be nice and smooth again.
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Old June 14th, 2007, 02:23 PM

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Default Re: Server Issues?

No, Just ignore the Hyrda behind the curtain.
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Old June 14th, 2007, 08:29 PM

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Default MP question

If you send a message to another player, he sees it in his opening messages at the beginning of the turn, correct? I sent a message to someone two turns ago and haven't recieved a reply. I'm wondering if he somehow missed the message, or is simply rejecting my offer in the easiest way.

There's been no limits placed on diplomacy in this game, right? (other than there only being one winner in the end)
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Old June 15th, 2007, 05:21 AM

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Default Re: MP question

Yep Ubercat, that's right. You normally expect an answer back two turns after you send your message.

No limits on diplomacy, but a general rule in dominions is that if you agree to a non-aggression pact with someone, you don't break it without the agreed warning period (people generally form, say, a 3-turn NAP which means three turns' notice must be given for the end of the NAP). In fact in general, if you agree to some well-defined thing ("I will send you a horror helm" etc), you should stick to it. It might be interesting to play a more Machiavellian game at times, but this is the convention that's grown up, and it's a nice one really.
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Old June 15th, 2007, 06:00 AM

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Default Re: MP question

Quote:
llamabeast said:
Yep Ubercat, that's right. You normally expect an answer back two turns after you send your message.

No limits on diplomacy, but a general rule in dominions is that if you agree to a non-aggression pact with someone, you don't break it without the agreed warning period (people generally form, say, a 3-turn NAP which means three turns' notice must be given for the end of the NAP). In fact in general, if you agree to some well-defined thing ("I will send you a horror helm" etc), you should stick to it. It might be interesting to play a more Machiavellian game at times, but this is the convention that's grown up, and it's a nice one really.
Excellent. I played in Evernight (evernightgame.com) long before I bought Dom3, and the terminology is even similar. NAP3, etc. I wonder if that's parallel evolution? I haven't played enough Email or web based strategy games to know if the language is just universal. "SC" certainly seems unique to the Dominions series. I'm surprised it isn't just "tank."
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