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June 14th, 2007, 06:38 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Paths of Blood
Arent demon lords B9?
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June 14th, 2007, 06:44 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Paths of Blood
Blood 9 research, need a B8 caster to summon.
__________________
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http://z7.invisionfree.com/Dom3mods/index.php?
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June 20th, 2007, 11:50 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Paths of Blood
Haven't been here in quite a while.
LA Ulm mixes decent blood magic, freespawn thralls, freespawn wolves, and incredibly potent spies to shut down enemy economies. They aren't anywhere near the blood nation that Mictlan is, insofar as they just aren't a heavy magic nation period, but the Counts are pretty decent all rounders who, as a previous poster noted, aren't so expensive that they shouldn't hunt. They also give you a credible bootstrap into death magic, since they (unlike Tlahuelpuchi) start out being able to forge skull staves.
One small magical edge that LA Ulm has over Mictlan is access to Earth magic, albeit at low levels. With some selective empowering of capital only priests (really easy with blood) you can kick off a nice Blood Stone economy.
Also, I forget who taught me this, but Vampire Counts casting Summon Lamashtas are incredible defensive troops in your own domain. You're immortal... who cares if they turn on you?
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June 21st, 2007, 01:21 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Paths of Blood
Agree with Baalz and Velusion, I'll almost always try to get a small blood income going...even if its only a few slaves/turn. Make a few rods and have 1 or 2 sites going for a 5-20 slave income every turn. If its not part of the main strategy it adds up pretty quick.
Then it allows you to forge some really great items, blood stone being the primary. If you get a head start to const 8 you can nab some of the great artifacts as well.
I usually have blood spells as low priority, but bowl, toads and occasionally crossbreeding for chaff work well. If you've got the extra research, getting up to blood 6(?) gets you infernal disease (good assassin spell) and 5 gates (28 slaves for 5 demons in one cast). None of which are huge cost and potentially useful.
For moderate loss in income (and a bit more micro) you can get some pretty nifty benefits late mid-late game.
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June 21st, 2007, 12:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Paths of Blood
Quote:
Aleph said:
Haven't been here in quite a while.
LA Ulm mixes decent blood magic, freespawn thralls, freespawn wolves, and incredibly potent spies to shut down enemy economies. They aren't anywhere near the blood nation that Mictlan is, insofar as they just aren't a heavy magic nation period, but the Counts are pretty decent all rounders who, as a previous poster noted, aren't so expensive that they shouldn't hunt. They also give you a credible bootstrap into death magic, since they (unlike Tlahuelpuchi) start out being able to forge skull staves.
One small magical edge that LA Ulm has over Mictlan is access to Earth magic, albeit at low levels. With some selective empowering of capital only priests (really easy with blood) you can kick off a nice Blood Stone economy.
Also, I forget who taught me this, but Vampire Counts casting Summon Lamashtas are incredible defensive troops in your own domain. You're immortal... who cares if they turn on you?
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I absolutely love counts. Throw lifelong protection on them and have them spam raise skeletons(swapping to summon lammashta's when you want to do damage/are near your capitol) and you can get an endless horde of chaff to wear down the enemy.
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June 21st, 2007, 12:28 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Paths of Blood
I think Hell Power would work the same way too. You get a boost and if nasties turn up, who cares? You're immortal.
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June 21st, 2007, 01:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Thanked 5 Times in 5 Posts
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Re: Paths of Blood
LA Ulm with high dominion has some funny potential strategies avaliable and is alot of fun, atleast in single player.
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June 21st, 2007, 01:41 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
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Thanked 28 Times in 20 Posts
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Re: Paths of Blood
I'm another one who will always add a little Blood to any game I play. Even if it's thematically inappropriate ... Ulm Reborn, for example. A little bit of Blood can open up a lot of possibilities.
Succubus.
Infernal Disease.
And my favorite global, The Looming Hell.
Blood forging (as others have said) is probably the best way to get some mileage out of a little bit of Blood, because it doesn't require you to spend any research effort on Blood magic. All you have to research is Construction -- which you're going to research anyway -- and you can get some very nice possibilities: - Lifelong Protection
- Soul Contract
- Armour of Souls
- Blood Thorn
- Blood Stone
- Boots of Youth
- assorted artifacts!
A little bit of Blood can go a long way. I think it's well worth the marginal effort required.
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June 22nd, 2007, 05:11 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Paths of Blood
By the way, why can't I transfer blood slavs immediately to the laboratory? My hands ache from sheer amount of clicking.
This sucks. I also need Blood Sacrifices directly from labs when available. I hate microing Mictlan.
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June 22nd, 2007, 05:15 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Paths of Blood
Quote:
JaghataiKhan said:
By the way, why can't I transfer blood slavs immediately to the laboratory? My hands ache from sheer amount of clicking.
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You can just click pool in your lab.
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