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June 16th, 2007, 02:19 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Best Unit in the Game... Any thoughts?
Quote:
Lazy_Perfectionist said:
Agartha can get a 300+ hitpoint commander, by prophetizing a Marble Oracle which you must admit, is somewhat insane, considering thats more than most pretenders
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I have a 500+ hp prophet at the momement, I prophetized a tartarian! 50hp/turn regeneration...
Him and my destroyer of worlds pretender, only 200+ hps make a cool duo... 
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June 16th, 2007, 05:17 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Best Unit in the Game... Any thoughts?
Yeah, but you need to reach conjuration 9 for that. I can get my Marble Oracle at conj 6, with my national mage. OTOH, is a Tartarian gate REALLY only ten gems. Wow... That's a hella lot of tank for your buck. At least I have better protection, for what little that's worth (15 gems, to be precise).
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June 16th, 2007, 05:42 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Best Unit in the Game... Any thoughts?
Quote:
Lazy_Perfectionist said:
Yeah, but you need to reach conjuration 9 for that. I can get my Marble Oracle at conj 6, with my national mage. OTOH, is a Tartarian gate REALLY only ten gems. Wow... That's a hella lot of tank for your buck. At least I have better protection, for what little that's worth (15 gems, to be precise).
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Yes tartarian is only 10D gems but you do after cure the afflictions and gift of reason in most cases.
However in the case of my 500 hp tartarian prophet, I got lucky in that it came as a commander with no afflictions. Has magic paths of W3 D2 H3, which is good. I can quicken self, breath of winter, divine bless, soul vortex (with 1 death gem of course), Hold a turn (catch his breath after all that spell casting), attack closet (whereupon he slaughters anything foolish enough to get in his way).
Oh he also has a personal bodyguard of 5 mammoths, so any spells like disintergrate, soul slay, petrify, horror marking etc target those instead... 
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July 7th, 2007, 05:18 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Best Unit in the Game... Any thoughts?
I think there's a wide spectrum of tastes in magic power levels, most of which are covered by the available options, and just about all of which can be covered by mods. Personally, though I love playing with mortal armies, my usual preference falls somewhere between "I'd just like the mortal units to remain a somewhat relevant factor into the late game" and "I'd like the magic to remain balanced by cost and level requirements throughout the game". I too love powerful magic effects - I just like them to have fairly balanced requirements (and not merely based on research). However, I don't mean to inflict those tastes upon the unmodded game.
I do think though that there are some things that are overpowered versus their costs, and that the game becomes more interesting if there are requirements to get to the most powerful effects, so that the less powerful effects still have their niches. I see most of the changes from Dom 2 to Dom 3 as those sort of changes, rather than an attempt to remove the powerful effects.
I can also see that many players love seeing lots of high-powered magic, and so don't like to get anything magic nerfed. Of course, mods can serve those players at least as easily as they can the players who prefer less powerful magic.
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July 7th, 2007, 11:47 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: Best Unit in the Game... Any thoughts?
Well, if the magic was toned down very significantly, I feel dominions would approach Master of Magic, which of course isn't necessarily a bad thing, considering how many years I spent playing that.
On the other hand like you said, the ability to increase gold/resource/supplies and to lower magic sites, and increase research, really does change the game pretty dramatically in the direction you mentioned. (Not to mention what could be done on top of that with mods).
I'm just curious, do you feel like anything else should be done in that regard PvK? Perhaps some broader modding tools?
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July 8th, 2007, 01:19 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Best Unit in the Game... Any thoughts?
There are unbeatable SC's in sp, but even the best SC can be brought low by the right combination of spells.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 8th, 2007, 10:14 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Best Unit in the Game... Any thoughts?
Quote:
Xietor said:
There are unbeatable SC's in sp, but even the best SC can be brought low by the right combination of spells.
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Kind of annoying when your favourite SC gets taken out by a mid-level mage with a single blood slave(banish to inferno/claws of*insert word starting with C here*) with no chance to resist it  .
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July 8th, 2007, 04:34 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Best Unit in the Game... Any thoughts?
Quote:
Saulot said:
...
On the other hand like you said, the ability to increase gold/resource/supplies and to lower magic sites, and increase research, really does change the game pretty dramatically in the direction you mentioned. (Not to mention what could be done on top of that with mods).
I'm just curious, do you feel like anything else should be done in that regard PvK? Perhaps some broader modding tools?
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That's off-topic for this thread, so I'll post a new topic to reply.
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