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June 19th, 2007, 06:53 PM
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Sergeant
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Join Date: Jan 2007
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Re: Urdheim, The Infinite Horde
Yay another modder! Awesome graphics you've shown so far. Though they look like they should be bigger than size 1.
Very cool concept, looking forward to the first release.
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June 19th, 2007, 07:26 PM
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Sergeant
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Location: New York City
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Re: Urdheim, The Infinite Horde
@dmentd
I use gimp for almost all my graphics now. Back in the day I used good old reliable paint. My sprite experience comes from using paint along with a gif-animator and making aim icons for all my friends.
@jutetrea
I wish I could do maenad summons, but instead do regular kobolds, with special kobolds appearing in fort provinces/temple provinces, but as it is now, just two units autosummon (warchief/firelord) 5 and 1 units respectively. And the Summoner uses the makemonster (or summon allies action). I may still give an autosummon to the summoner. I considered giving the Ranger an autosummon of skirmishers/raiders but it would kind of give them away when they're sneaking/spying in enemy territory, and they're chock full of abilities as is.
All the stats and descriptions of all units mentioned are already in the mod.
The scions are quite beefy. They're size 4 half-dragons, with the stats to match. Their slots are not quite standard though. Missing some, and an extra misc. slot to somewhat make up for it. The scions are meant to be powerful/rare (as in cap-only), warriormages for use in battle. They will of course be doing some summoning/forging as well, but doing mundane research is beneath them, and they don't much care for it.
The Demilich is one of my favorite units (immortal flying undead mage with lots of death magic and fear), and could be one of the summons to focus a strategy around. Same with the Ancient Gargoyle. Essentially a much larger, tougher, element resistant gargoyle. It should be relatively difficult to get the E3A1 mage for Urdheim however. I'll throw in another group image in the first post soon, with some more units. I'll also add some more stats of the other units mentioned in the first post.
@BandarLover
Thanks!
You're absolutely right about their appearance, and I have two avenues for responding.
1. Heightwise, they are almost human. But they are very thin, and they like to swarm/fight in close proximity. Important for tunnel/cave fighting, and just as useful above ground.
2. At the beginning, I tried making the first kobold much smaller. But you couldn't tell it was a kobold, or even a lizard. It looked like a brown pixie with a tail. Making sprites is difficult enough, and almost impossible when trying for 16x16 pixel units with any detail. For the sake of appearance, I prefer them this size.
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June 19th, 2007, 08:29 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Urdheim, The Infinite Horde
Very impressive. I especially love the shield on the infantries. Keep up the excellent work on this visually stunning mod.
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June 19th, 2007, 11:32 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Urdheim, The Infinite Horde
Visually stunning is a bit much.
I like the idea of a kobold nation though. If you want partial darkvision without armour you could copystats from a 'hiem dwarf, who has darkvision 50 and mountainsurvival. You'd have to use clearmagic though.
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June 19th, 2007, 11:52 PM
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Colonel
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Join Date: May 2005
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Re: Urdheim, The Infinite Horde
Looks very cool Saulot! I have always had a soft spot for the old D&D kobolds.
Optically amazing! 
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June 20th, 2007, 12:14 AM
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Major General
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Join Date: Oct 2006
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Re: Urdheim, The Infinite Horde
/shrug, I think the graphics look awesome.
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June 20th, 2007, 12:19 AM
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Sergeant
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Re: Urdheim, The Infinite Horde
Quote:
Sombre said:
Visually stunning is a bit much.
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Jealous much?
J/K Sombre, you know I love your work.
Though are those little light blotches on the raiders suppose to be there?
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June 20th, 2007, 12:31 AM
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BANNED USER
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Re: Urdheim, The Infinite Horde
Hahah, I'd love to pretend I'm jealous but I don't think the mod subforum is a very good place for DRAAAMA.
They do look very nice though - like Amos' stuff they are quite different from the style of Dom3 but as one nation I bet they look really good on the battlefield.
There is one thing - if you use copystats with the dwarf from 'heim to get darkvision 50 I think there's a bug where you can't assign the unit to have ld40. They have to have ldr10 or 120 or whatever instead. #okleader just doesn't work for some reason.
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June 20th, 2007, 12:40 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Urdheim, The Infinite Horde
Oh and Bandar - those are the flames from the torches they're carrying.
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