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  #1  
Old June 21st, 2007, 03:45 PM
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Meglobob Meglobob is offline
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Default Re: Summons to build a strategy around....

I like, 'free stuff', which is basically anything that can summon (useful) allies.

A few have already been mentioned but:-

Wraithlord can summon 1 ghost/month. Its not too hard to get 5-10 wraithlords summoning 5-10 ghosts/turn.

Mound Fiends can reanimate free undead.

Call of the Wild Werewolf can summon 3 wolves/turn.

Faery Queen can summon 3 sprites/turn.

The 2 fire kings can summon magma men/fire elementals.

Water Queens can summon water elemental/ernyies.

Draconian Chief can summon 1 Draconian.

Also it easy to spam vine ogres, corpse men and remember to cast carrion reanimation after big battles.
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Old June 21st, 2007, 03:57 PM
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Baalz Baalz is offline
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Default Re: Summons to build a strategy around....

Oh, you missed the best one Bob:

Onaqui (?sp?) the Mictlan national summon who auto spawns holy beast bats (number dependent on dominion) every turn. With a good blessing they're more than worthwhile, and they auto summon so the Onaqui (a not insignificant mage) can do something other than "summon allies".
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Old June 21st, 2007, 04:04 PM
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Default Re: Summons to build a strategy around....

Quote:
Baalz said:
Oh, you missed the best one Bob:

Onaqui (?sp?) the Mictlan national summon who auto spawns holy beast bats (number dependent on dominion) every turn. With a good blessing they're more than worthwhile, and they auto summon so the Onaqui (a not insignificant mage) can do something other than "summon allies".
What a game, after 9 months playing, I had no idea this existed! Cheers Baalz.
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Old June 21st, 2007, 04:08 PM
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Default Re: Summons to build a strategy around....

Elementals are crazy cool. They're just there, and they just pound on stuff until it's *all* elemental
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