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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 21st, 2007, 08:18 PM

Sombre Sombre is offline
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Default Re: OGRE KINGDOMS

I'm not trying to represent the rules of Warhammer 100% faithfully, because I don't think it would translate to Dominions 3 that well. For instance, I'm not giving all creatures that have fear in warhammer fear in dom3, because it would be far too powerful.

With that said - I think Bull Charge is easy enough, just a chargebonus on the ogre's smash attack/club. As long as it makes them more effective on the charge, it's representing bull charge.

Leadbelchers is what they're called in Warhammer, yes, but I'm calling them deathbelchers because I've decided not to have the gunpowder weapons from Warhammer brought over - they don't fit the dom3 world.
Leadbelcher = a crude blackpowder device firing a spray of lead (a material clearly associated with firearms).
Deathbelcher = A crude magic device firing a spray of stone/rubble/random garbage.
Basically I'm giving it a different name to represent that the units are somewhat different. Similarly if/when I do Chaos Dwarfs, they'll get a replacement unit for the blunderbuss.

Cthayan longswords, yes, I just forgot the name when I typed that. Anyway, I don't think they should be AP. The armour system in Warhammer and dominions is very different. They'll just be better than most basic swords and the ogre's strength should take care of the rest.

I'm not planning on trying to faithfully reproduce the various spells from warhammer, at least currently. I think there are too many of them and many of them can't be done or don't fit that well with dom3. Maybe though. In trying to follow the theme of gut magic I will be giving Ogres 0 bloodslave combat spells though, yeah.

As for Ironfists - they don't work as shields vs arrows, which means in dom3 terms they should simply add a def bonus. I could do ogres with one falchion and one ironfist, but that would require giving them fairly good ambi, which isn't very ogrish. Still, could do that. I just figured dual ironfists would make for high def units which were better for slowly grinding in combat vs many small and weak troops.

Ogre bulls get 'plate cuirass' to represent the gutplate. In dom3 terms it isn't very heavy armour and the armour system in the two games is very different. I'll probably make a new armour with stats similar to the cuirass called 'gutplate' though.

All Ogres have mapmove 3. Yhetees will have mountain survival and dual ice weapons. Since they live at the peak of mountains, they probably shouldn't have forest survival, but could do I guess.

Thanks for the feedback :]
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