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June 23rd, 2007, 08:09 PM
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Major
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Join Date: Oct 2000
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Re: SE4 Advanced brainstorming
Just keep brainstorming. I want to hear every idea no matter how outrageous.
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June 24th, 2007, 11:17 AM
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Shrapnel Fanatic
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Re: SE4 Advanced brainstorming
Psychology: a facility that will boost Intell projects in that system
BioTech: cheap facility to increase the tolerance rating on a planet instead of terraforming it
Psych/BioTech: levels needed in each in order to create a cyborg facility which will increase construction rates of space yards
Psych: a "self-help" facility which improves the planets stats in areas such as suicide and accidents caused by depression. Shows up as an increase in "luck". (lowers chance of bad events in that system). overlaps abit with religious trait
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June 26th, 2007, 02:40 PM
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Major
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Re: SE4 Advanced brainstorming
Web Mines are good. I haven't finished implementing a good warhead and mine system yet. They'll probably exist as Ion Warheads just to be consistent with existing SE4 tech.
I already have several facilities in the Psych area that lower anger, increase production, and decrease the chance of bad events or intel. It might be interesting to have a mobile ship component that does something similar.
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June 26th, 2007, 02:44 PM
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Major
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Re: SE4 Advanced brainstorming
The organic racial trait and the psychic racial trait depend heavily on the Biotech and Psychology trees respectively. I currently need more low-end (1-5) and high-end (20-30) stuff for normal races on those trees.
I also haven't settled on a ship hull size scheme yet. Right now I'm using stock hulls. Like regular SE4 they get progressively bigger. But this may change. What do you think?
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June 26th, 2007, 07:15 PM
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Shrapnel Fanatic
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Re: SE4 Advanced brainstorming
Gritecon style hulls are a good alternative.
Use maintenance reduction abilities and component scale mounts to make the average ship cost (ie build time) be proportional to size squared.
The average ship maintenance cost can at the same time be proportional to the square root of the size.
Then you can give all the ship hulls right from the beginning, and they'll get used.
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June 27th, 2007, 12:36 PM
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Major
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Re: SE4 Advanced brainstorming
That's not a bad idea. I may do something similar, but I probably won't use the system as it is. I want to avoid scale mounts. Just a personal preference.
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June 27th, 2007, 06:46 PM
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Shrapnel Fanatic
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Re: SE4 Advanced brainstorming
Well, it really isn't doable without mounts.
You could mix it with the P&N style "budget" "normal" and "premium" component mounts if you wanted to... that would hide the scale mountness of it.
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