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Old June 25th, 2007, 06:27 AM

Micah Micah is offline
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Default Re: Tempest - Early Era, Random Nations (Signup)

My worst loss to AC was probably forging the gatestone, I lost a thrice-empowered svartalf with a robe of the magi, ring of wizardry, hammer of the forge lord, earth boots, skullcap and crystal coin. He got attacked by one horror, popped returning and then another one showed up back at the cap, the AI decided to cast invulnerability in place of the now-impossible Returning that was scripted and promptly gets killed by the AN attack of the horror.

Way to not summon up some skeletons, jackass.

I'd make a crack about him deserving to die, but DAMN that was a lot of gems down the tubes. I was fully expecting the eater of gods to show up and kill my gatestone dude the next turn too, but I guess the game isn't that mean.

I think the funniest looking thing I did was probably when my Vortex of Returning caster got picked off by a horror teleporting in to an attempted raid, so my other mages all ported in, failed to follow their scripts (not sure why about that part, Life for a life should be possible at B2 with an extra blood slave, no?) and then sat around waiting to die instead of being whisked to safety. I probably looked like a complete retard on that one since Baalz had no way of knowing about the missing mage.

I'd like to dedicate my win to some of the amazing sites I found that game...Mount Chaining, Steel Ovens next to my cap, and Sorceresses being the top 3, with enchantresses and a Crypt Underneath rounding things out nicely. Discount sites are kind of retardedly powerful, especially for construction, blood and conjuration.

I'm sad to see the svartalfs go, I don't like playing nations with exremely limited magic, and Helheim's research ability is now the worst there is. Plus the non-cap mages are effective thunder-strikers with a storm going, but can't do much outside of evocation. They needed a nerf, but I would have preferred to see the Helhirdings take a hit instead of their magic...they're still a nearly-unstoppable rush position (which understandably frustrates people, it's not much fun being killed through no fault of your own whether it be trample-rush, sacred rush, or getting ganged beyond any hope of pulling off a victory) and it takes a lot of the fun and options out of their late game by restricting their path access and KILLING their research. Oh well, such is life.
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