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June 25th, 2007, 11:58 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: OGRE KINGDOMS
Yep, I'll definitely have a go at doing some myself if I get anywhere with the mod. Would be cheeky to not even try. I just have a feeling that I might not be very pleased with the results (I'm a bit of a perfectionist generally, which is unfortunate in areas in which I have no skill).
Exciting, think I will go and buy the Army Book on my way home (there's a GW not far out of my way happily - haven't been in one for years).
Bummer about your holiday, that sounds very annoying.  Bad news for the Dominions community too. 
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June 25th, 2007, 02:05 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: OGRE KINGDOMS
Looks like we might have enough interest to actually finish a few nations. Great news, and thanks for the help, llamabeast!
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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June 25th, 2007, 03:08 PM
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Corporal
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Join Date: Oct 2006
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Re: OGRE KINGDOMS
If you need me, I can help with following:
- writing text descriptions
- editing text files(drudgework)
- playtesting
- making unit stats
I can devote about an hour per day to this.
I really want to see those nations be completed 
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June 25th, 2007, 03:30 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: OGRE KINGDOMS
Well, I'm sure playtesting will be a terrible chore, but someone has to do it...
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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June 25th, 2007, 04:03 PM
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Corporal
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Join Date: Jun 2006
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Re: OGRE KINGDOMS
Quote:
Valandil said:
Well, I'm sure playtesting will be a terrible chore, but someone has to do it...
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I would sacrifice my precious time to do play testing.
Yes i am a saint 
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June 25th, 2007, 06:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: OGRE KINGDOMS
I for one may well take you guys up on your kind offers, once I get started.
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September 8th, 2007, 07:46 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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COLLEGES OF MAGIC
This is just something I was writing notes on in a break period between lessons. I typed it up exactly as I wrote it, so it's still sort of in note form :]
Anyway, it's my thoughts on the subject of the Imperial Colleges in Warhammer - basically the Empire has all kinds of magic available - too many schools to fit on the recruit screen, so I've decided to give them a completely new magic system based on summons.
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Schools
Fire - Bright - F+ - Evocation
Wizard - Higher precision, lower research
Lord - Strong fire shield
Metal - Gold - E (F) - Alteration and construction
Wizard - Alchemy (?), higher upkeep
Lord - Forgebonus
Shadow - Grey - AD - Enchantment, alteration
Wizard - Stealthy
Lord - Flight, spy
Beasts - Amber - N+ - Conjuration
Wizard - Forest survival, shapechange to wolf
Lord - Shapechange to giant bear, useful summon allies ability in this form
Heavens - Celestial - Equal AS - Evocation and thaum
Wizard - Research bonus, prevent bad events
Lord - Better bonuses
Light - Light - FS - Alteration and Evocation
Wizard - Heal?
Lord - Better heal?
Life - Jade - N EWA - Alteration, Evocation
Wizard - Decrease unrest? Heal?
Lord - Better versions of above?
Death - Amethyst - D (W) - Alteration, Enchantment
Wizard - Drain life attack
Lord - ?
Each school will have 2 summons available - one for a standard Wizard such as "Bright Wizard" and one for a college lord, "Bright Wizard Lord". The standard wizards will basically be 2 in one path then have some kind of secondary path, or a chance at lvl3 in their main path if from a focused school like Bright.
The Wizard Lords will be lvl 3 average, but some lvl 4. They will kick ***, but they will all be old.
The whole thing will be started off by the College Acolyte recruitable which has lvl 1 random in NEFADS.
N1 summons Amber, Jade
F1 summons Bright, Light
A1 summons Grey,
D1 summons Amethyst
S1 summons Celestial
E1 summons Gold
The summons will have to be researched and will be found with one version in each of the schools favoured by the mages, at level 3 and 6 perhaps?
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