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June 25th, 2007, 01:17 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
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Re: MA Marignon
Quote:
Jazzepi said:
>With the A9, they ignore the first hit during each round of combat<
Hold your horses there. They don't get "luck" they get "twist fate" which is not nearly as good. Twist fate is still good, and I just used it recently for a nice A8/W9 bless for EA T'ien Ch'i, but it only works ONCE PER BATTLE and then is gone, not once every round.
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Hmmm... That changes some things. That raises the possibility of a F9/rainbow pretender. Have to check that when I get home.
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June 25th, 2007, 01:45 PM
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Sergeant
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Join Date: Apr 2007
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Re: MA Marignon
I would not discount the A9/F9 dual bless (the Baphomet works well). It is very effective with Marignon, for the reasons that you have already outlined above.
Twist fate is great for flagellants. If they get hit, they tend to die, and with their def, they get hit a lot. Thus ignoring the 1st hit is every bit as nice (maybe nicer when rushing archers) than having a 50% of avoiding each hit.
However, with that bless, I find that I primarily recruit sacreds and mages. Gold is at a much higher premium than resources. I would go with order 3 and possibly sloth 1 or 2.
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June 25th, 2007, 02:22 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: MA Marignon
Quote:
Saint_Dude said:
I would not discount the A9/F9 dual bless (the Baphomet works well). It is very effective with Marignon, for the reasons that you have already outlined above.
Twist fate is great for flagellants. If they get hit, they tend to die, and with their def, they get hit a lot. Thus ignoring the 1st hit is every bit as nice (maybe nicer when rushing archers) than having a 50% of avoiding each hit.
However, with that bless, I find that I primarily recruit sacreds and mages. Gold is at a much higher premium than resources. I would go with order 3 and possibly sloth 1 or 2.
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The problem is for your regular military units, they have a 2.X to 1 resource to gold ratio. The only units that cost more gold than resources are flagellants, knights, and leaders. The knights cost 61 resources a pop which is pretty pricy as those things go.
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June 25th, 2007, 02:44 PM
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Sergeant
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Join Date: Apr 2007
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Re: MA Marignon
When I play Marignon, I buy primarily flagellants, knights, and leaders.
What is the point of recruiting heavy infantry in your castles? They are not much better than indies.
Also, because a dominion strat works well with Marignon, I end up buying many more priests and temples than with other nations. High gold is key.
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June 25th, 2007, 02:54 PM
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Corporal
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Join Date: Feb 2004
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Re: MA Marignon
On small maps, MA Marignon rocks… …I've found great success with Evo, fire mages, flagellants with crossbowman and stronger infantry to buffer flaggelants… …expands quick and once economic machine is churning in gear, makes it unstoppable… …typically roll up a pretender with F4 but main magic in another path (air/astral)…
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June 25th, 2007, 03:25 PM
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BANNED USER
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Join Date: Mar 2007
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Re: MA Marignon
I have to say I didn't find Marignon all that appealing. Sure it has decent (heavy) troops but its mages turn out not to be that great after all. Diversifying magic paths is a pain in the arse since Marignon's prima donnas only specialize in F and S. Also, decent mages start dying off like flies as soon you recruit them AND have never heard of communion.
IMO Pythium is a MUCH better choice if you have to choose between Ermor's descendants.^^ Heavy troops, magical diversity and power, angelic summons. Could you possibly wish for more?
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June 25th, 2007, 03:38 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: MA Marignon
Actually the troops aren't all that different. Summons are the same, the big difference is in the priests and mages.
The troops are cheaper and cost about the same in resources.
The more I look at it, the Royal Guard troops might be the best bet for Marignon. But, I still think att. 18 knights running around is pretty impressive.
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June 25th, 2007, 04:26 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: MA Marignon
Quote:
Saint_Dude said:
I would not discount the A9/F9 dual bless
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Sorry but this is getting on my nerves now. A stands for air. S stands for astral.
On the subject of marignon i would not bother with a flagellant bless. Either go for an SC pretender+scales(always a nice choice), a rainbow pretender+scales(also nice) or maybe a bless for the knights/paladins/angels(E9 is good, N4+ is good, F9 is good, W9 can be helpful).
If you dont take a bless strategy armies consisting of some shields(men at arms/indy heavy infantry ect) back by crossbowmen with the flaming arrows enchantment are the way to go.
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June 25th, 2007, 05:25 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
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Re: MA Marignon
Don't forget the stealth--Marignon has spies, assassins, and stealthy preachers.
Also, if you're going to use a flagellant bless strategy, you have recruitable H3's with high leadership, which makes it a lot easier.
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June 25th, 2007, 05:56 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: MA Marignon
That was one of the reasons for thinking about the bless strategy, Marignon seems ripe for it.
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