Quote:
Kristoffer O said:
It is funny that players play the game in ways we never imagined when we made it in the firsat place.
Sometimes I catch myself thinking: suit yourself if you want that big a map. But that is not very nice of me. After all we gave you the means to be frustrated 
We have increased the cap several times, and the complaint reemerges from time to time. In part it is a trade off between slower hosting, especially on slower computers, and problems in large games (in my experience really large, but I'm biased).
Freespawns last might alleviate the problem.
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Well then the best long term solution would be to create an "advanced options" section. A location where the host can specify the maximum number of units on the map and/or battlefield. A location where the host can specify how long a battle should last until the attacker is forced to flee. A location where the host can disable the death match arena because the AI opponents blindly send their large pretenders. Your customers with the more powerful computers can benefit at the same time your customers with the old computers will not suffer.
Creating this advanced options section places all the blame/yelling on the individual hosting the game instead of at the developers.