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  #1  
Old June 25th, 2007, 09:58 PM
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Ballbarian Ballbarian is offline
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Default Re: Idea thread: special provinces, unique defende

Looks great Endoperez!

Just a few things...
************************************************** ********
When you want a deep sea province, you need to include the "_SEA_" tag as well as the "_DEP_" tag. "_DEP_" has a value of 2048 and "_SEA_" has a value of 4.

Rename ENDO6 & ENDO13 as follows to fix:
ENDO6_U_R_SEA_DEP_.gan
ENDO13_U_R_SEA_DEP_.gan

Note that the last line in ENDO6 (the description) is missing a comment marker "-".

Oh, and in ENDO9, the first line:
#landname "Camelot"
will not work because the map command requires a province number.

Instead use:
@1 landname
"Camelot"

Also in ENDO9, looks like some italic switches found their way into the gan file from your text editor "[ i ]...[ /i ]"

ENDO7 & ENDO2 have a similar problem with #landname as ENDO9.
Instead use:
@8 landname
"Innsmouth"
"Innsmouth"
"Kingsport"
"Kingsport"
"Arkham"
"Newburyport"
"Devils' Reef"
"Devils' Reef"

The drawback is that you can't use "-empty" as the 9th option when the command requires a province number.

ENDO7 also has several issues with magic sites missing the command and the quotes.

For example:
@8
Gorge of Mystery
Seventh House
Strange House in the Mist
Entrance
Nexus
Distortion
The Crater
-empty

should be:
@8 feature
"Gorge of Mystery"
"Seventh House on the Left"
"Strange House in the Mist"
"Entrance"
"Nexus"
"Distortion"
"The Crater"
--no site

************************************************** ********

If you are able to use it on your system, I would recommend trying the Province Editor (see my sig). It should save you a lot of time and limit syntax errors. You can still manually adjust the final output to suit your style.

Thanks again for all of your hard work!
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  #2  
Old June 25th, 2007, 10:45 PM

jutetrea jutetrea is offline
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Default Re: Idea thread: special provinces, unique defende


Tried the province tool, really like it. Makes it WAY easier.

review:

Jutetrea3_CLD_U_A_N_MNT_FS_ES_DS_BS_

@1 landname
"Crom's Mountain"
#population 7000
#poptype 25 --Barbarians
#knownfeature "The Temple of the Raging God"
#knownfeature "Chamber of Changes"
#knownfeature "Flesh Garden of Mortal Remains"
#knownfeature "The Mountain of Power"
#commander 1561 --Father of Winters
#comname "Crom"
@7 additem
"Horned Helmet"
"Rime Hauberk"
"Boots of Quickness"
"Bear Claw Talisman"
"Blood Stone"
"Sun Sword"
"Shield of the Accursed"
#clearmagic
#clearmagic
@4
#mag_fire 4
#mag_earth 4
#mag_death 4
#mag_blood 4
#xp 900
@7 units
50 140 --Barbarian
50 938 --Barbarian Horseman
50 140 --Barbarian
15 1541 --Ghost Champion
25 619 --Longdead Warrior
1 945 --Shade King
#bodyguards 5 624 --Old King
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  #3  
Old June 25th, 2007, 11:26 PM
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Ballbarian Ballbarian is offline
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Default Re: Idea thread: special provinces, unique defende

Crom's Mountain looks cool.

The only problems that I see are (potentially) the double "#clearmagic" entries and somehow you ended up with only 6 unit lines with an "@7". Looks like you removed one manually without updating the count to "@6".

Also, "_FS_ES_DS_BS_" would require the province to have it's terrain flagged as fire, earth, death AND blood site locations, which I believe will never occur in a Dom3 generated random map.

I might also suggest making a 2nd version of the file so that folks who use the border mountains option in Dom3 are able to get this province.

Something like:
Jutetrea3_CLD_U_A_N_MNT_FS_.gan
and
Jutetrea3_CLD_U_A_N_EMT_FS_.gan

(Thanks for trying out the editor!)
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  #4  
Old June 25th, 2007, 11:38 PM
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Default Re: Idea thread: special provinces, unique defende

Quote:

@10 commander

1026 --Carrion Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
644 --Dracolich
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
216 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
265 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
266 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
637 --Draco Lion
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
531 --Iron Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
1347 --Sirrush
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
925 --Tarrasque
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
269 --Wyrm
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
@2 additem
"Winged Helmet"
"Flame Helmet"

Should be something like:
Code:

@10 commander
1026 --Carrion Dragon
644 --Dracolich
216 --Dragon
265 --Dragon
266 --Dragon
637 --Draco Lion
531 --Iron Dragon
1347 --Sirrush
925 --Tarrasque
269 --Wyrm

@RANDOM additem HELMET
@2 additem
"Winged Helmet"
"Flame Helmet"
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM



Commanders that don't have a head slot (for example), won't receive a helmet. It will just go *poof*. But commanders that happen to have 2 heads will receive a random helmet from the HELMET list and either the winged or flame helmet along with 2 miscellaneous items from the MISCITEM list.
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  #5  
Old June 26th, 2007, 11:13 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Idea thread: special provinces, unique defende

I love all of these. They look like they would be great to stumble onto on a map. But most of them need to be something that is rare. Not on every map.

We need MORE people to put in some ideas. They dont have to be great or huge. We need lots of "interesting but not a big deal" province ideas for the big rare ones to get lost in.

Do we have a werewolve village yet? Shire? Vikings seaport? Abyssian rebels colonizing a volcano? Harvester trying to become a pretender by taking over an undead village?
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  #6  
Old July 3rd, 2007, 08:58 PM
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Default Re: Idea thread: special provinces, unique defende

Quote:
Do we have a werewolve village yet? Shire? Vikings seaport? Abyssian rebels colonizing a volcano? Harvester trying to become a pretender by taking over an undead village?
If nobody else has tackled these yet, I might give it a go later tonight. I am in the process of building a Greyhawk set and I bet that I can find a home for these.

Currently finished:
Amedio Jungle
Savages
Bone March
Loftwood
Flinty Hills
Horned Society
Bandit Kingdoms
Keoland

The majority of these are fairly complex provinces with some challenging defenders and rewarding finds, but many simple, (hopefully interesting) provinces are in the pipe. I have also finished a few more "ZIGGY" provinces for addition with the next round of releases.
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  #7  
Old July 4th, 2007, 05:29 AM

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Default Re: Idea thread: special provinces, unique defende

Ok, this is my first muddled attempt, and I'm sure there's a lot wrong with it, so be gentle. If there is anything you feel is not thematic or seems off, let me know. If I utilized the tools in some incorrect way, please correct me and let me know how to do it right. Thanks!

--Description:
--First try at a unique province. Basically the idea is a powerfull enchantress has used her magic and beauty to lull a bunch of guys into her servitude so she can live like a queen. I don't know if the Ancient Oaks is the right place, but since she's so enchanting I wanted there to be an enchantment bonus there.

#lab
#population 5000
#poptype 50 --Militia, Lt Inf, Hvy Inf, Scout
#feature "Hall of Ancient Oaks"
#feature "Forest of Delights"

#commander 485 --Great Enchantress
#comname "Bella"

@7 additem
"Vine Shield"
"Ivy Crown"
"Robe of Missile Protection"
"Birch Boots"
"Barkskin Amulet"
"Thistle Mace"
"Cat Charm"
@2
#mag_nature 3
#mag_astral 1
#xp 500
#bodyguards 3 22 --Knight
@3 units
20 29 --Light Infantry
15 39 --Heavy Infantry
15 33 --Archer
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  #8  
Old July 4th, 2007, 12:48 PM
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Default Re: Idea thread: special provinces, unique defende

Everything looks good.
Was it intentional to have random magic paths?
The current code will give Bella a 50% chance of having N3 or S1. (That may have been your intention.)

Be sure to include the file name for your creations so that users know what to name the file. The file name tells SemiRandom how to handle the province.
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  #9  
Old June 25th, 2007, 11:19 PM

jutetrea jutetrea is offline
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Default Re: Idea thread: special provinces, unique defende

er, another quick review... doesn't seem right somehow

Jutetrea6_TMP_VL_U_A_S_FS_AS_WS_ES_

@1 landname
"Dragon Sanctuary"
#lab
#population 10000
#poptype 88 --NO RECRUITABLES
#knownfeature "Dragon Jaws"
#knownfeature "The Great Mirror of Maaki"
#knownfeature "Dragon Cliff"
#knownfeature "Dragon Forest"


@10 commander

1026 --Carrion Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
644 --Dracolich
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
216 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
265 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
266 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
637 --Draco Lion
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
531 --Iron Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
1347 --Sirrush
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
925 --Tarrasque
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
269 --Wyrm
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
@2 additem
"Winged Helmet"
"Flame Helmet"
#xp 900
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