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June 25th, 2007, 11:38 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Idea thread: special provinces, unique defende
Quote:
@10 commander
1026 --Carrion Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
644 --Dracolich
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
216 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
265 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
266 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
637 --Draco Lion
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
531 --Iron Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
1347 --Sirrush
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
925 --Tarrasque
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
269 --Wyrm
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
@2 additem
"Winged Helmet"
"Flame Helmet"
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Should be something like:
Code:
@10 commander
1026 --Carrion Dragon
644 --Dracolich
216 --Dragon
265 --Dragon
266 --Dragon
637 --Draco Lion
531 --Iron Dragon
1347 --Sirrush
925 --Tarrasque
269 --Wyrm
@RANDOM additem HELMET
@2 additem
"Winged Helmet"
"Flame Helmet"
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
Commanders that don't have a head slot (for example), won't receive a helmet. It will just go *poof*. But commanders that happen to have 2 heads will receive a random helmet from the HELMET list and either the winged or flame helmet along with 2 miscellaneous items from the MISCITEM list. 
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June 26th, 2007, 11:13 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Idea thread: special provinces, unique defende
I love all of these. They look like they would be great to stumble onto on a map. But most of them need to be something that is rare. Not on every map.
We need MORE people to put in some ideas. They dont have to be great or huge. We need lots of "interesting but not a big deal" province ideas for the big rare ones to get lost in.
Do we have a werewolve village yet? Shire? Vikings seaport? Abyssian rebels colonizing a volcano? Harvester trying to become a pretender by taking over an undead village?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 3rd, 2007, 08:58 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Idea thread: special provinces, unique defende
Quote:
Do we have a werewolve village yet? Shire? Vikings seaport? Abyssian rebels colonizing a volcano? Harvester trying to become a pretender by taking over an undead village?
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If nobody else has tackled these yet, I might give it a go later tonight. I am in the process of building a Greyhawk set and I bet that I can find a home for these.
Currently finished:
Amedio Jungle
Savages
Bone March
Loftwood
Flinty Hills
Horned Society
Bandit Kingdoms
Keoland
The majority of these are fairly complex provinces with some challenging defenders and rewarding finds, but many simple, (hopefully interesting) provinces are in the pipe. I have also finished a few more "ZIGGY" provinces for addition with the next round of releases.
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July 4th, 2007, 05:29 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: Idea thread: special provinces, unique defende
Ok, this is my first muddled attempt, and I'm sure there's a lot wrong with it, so be gentle. If there is anything you feel is not thematic or seems off, let me know. If I utilized the tools in some incorrect way, please correct me and let me know how to do it right. Thanks!
--Description:
--First try at a unique province. Basically the idea is a powerfull enchantress has used her magic and beauty to lull a bunch of guys into her servitude so she can live like a queen. I don't know if the Ancient Oaks is the right place, but since she's so enchanting I wanted there to be an enchantment bonus there.
#lab
#population 5000
#poptype 50 --Militia, Lt Inf, Hvy Inf, Scout
#feature "Hall of Ancient Oaks"
#feature "Forest of Delights"
#commander 485 --Great Enchantress
#comname "Bella"
@7 additem
"Vine Shield"
"Ivy Crown"
"Robe of Missile Protection"
"Birch Boots"
"Barkskin Amulet"
"Thistle Mace"
"Cat Charm"
@2
#mag_nature 3
#mag_astral 1
#xp 500
#bodyguards 3 22 --Knight
@3 units
20 29 --Light Infantry
15 39 --Heavy Infantry
15 33 --Archer
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July 4th, 2007, 12:48 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Idea thread: special provinces, unique defende
Everything looks good.
Was it intentional to have random magic paths?
The current code will give Bella a 50% chance of having N3 or S1. (That may have been your intention.)
Be sure to include the file name for your creations so that users know what to name the file. The file name tells SemiRandom how to handle the province.
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July 4th, 2007, 02:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Idea thread: special provinces, unique defende
The @ sign is saying "Im going to make a list of items to be randomly selected". You have "1 of 7 items" and "1 of 2 magics" and "1 of 3 different possible unit types". Was that what you wanted?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 4th, 2007, 02:42 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Idea thread: special provinces, unique defende
Now that I have my eyes open (thank you coffee!), I can see what appears to have happened. Be sure to hit the Submit button for each individual entry/item. If you add multiple items to the list and then submit, the province editor treats your entries as a random selection. To remove an item from the list, simply double click on it in the list box.
(I might suggest that future 'province editor' created provinces be posted in the Province Editor thread or in the RanDom thread so as not to hijack Endo's idea thread.  )
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July 4th, 2007, 07:27 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Idea thread: special provinces, unique defende
Yup, random was not the intention. Thanks for the help.
Sorry, I thought this was the thread to compile special areas. All future items will be posted in the other thread. I didn't mean to hijack.
It's funny...coming up with ideas for "simple" provinces is harder than coming up with bi elaborate ones.
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