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June 26th, 2007, 12:30 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Late Era versions of existing nations
Firstly, blood hunting should work underwater-there's no good reason why it shouldn't.
Infact, it should work better since a shark can track blood like crazy in the water. Surely, this has to apply somehow?
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June 26th, 2007, 12:56 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Late Era versions of existing nations
I still have to test some of this stuff.
Does anyone know if blood slaves can be taken/used underwater? Do they simply drown? If they do, I can make them amphibious - they aren't really specifically human - I mean you can harvest them from any poptype, so I don't see why they couldn't represent atlantians, mermen, tritons etc.
Of course I'd add underwater blood spells - sharky ones, summons, aoe damage etc etc.
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June 26th, 2007, 01:27 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Late Era versions of existing nations
I've got underwater temples sacrificing away in my LA Mictlan game. So you can definitely bring blood slaves underwater, and you should be able to use them in ritual magic if the ritual is allowable underwater.
I'm not sure if you can bring bloodslaves with you into underwater *battles*. Since units led by someone with a manual of waterbreathing or whatever don't drown when combat starts, I assume that the blood slaves live, but there might be a waterbreathing check at the start of combat.
One assumes either that atlanteans, tritons, mermen etc. are useless as blood slaves, or that their women lose their virginity before hitting puberty. I assume the later.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 27th, 2007, 07:18 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Late Era versions of existing nations
Interesting... so why (technically) can't you blood hunt underwater? Is that command just not available?
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June 27th, 2007, 09:08 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Late Era versions of existing nations
Oceania and blood?
Interesting idea. I was thinking more along the lines of fire magic myself. Oceania, the burning seas. Tie em in with Abyssia somehow, and you get fire and blood, I guess. Idea was thermal vents too hot for R'lyeh, or something like the Island of Pompei.
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June 27th, 2007, 10:50 PM
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Corporal
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Join Date: Oct 2006
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Re: Late Era versions of existing nations
If there would be a fire-themed Oceania, then they could have underwater evocation spells based on steam.
Maybe even steam war machines? And steam elementals?
As for a blood-themed Oceania, their summons should IMHO include sea-themed demons. So shark demons, tentacle/kraken demons and perhaps some kind of 'fiends of the deep'.
Oh, and the LA Machaka description also sounds awesome. If they are going to be Voodoo themed, how about giving them a national spell for remote assassination? Either based on cursing someone, using the 'voodoo doll' or possessing some random person to assassinate them.
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June 28th, 2007, 05:57 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Late Era versions of existing nations
I was planning on making them very sharky and yes, that would include shark demons, land sharks, humanoid sharks etc.
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