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February 7th, 2002, 05:39 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Imagemod requests here!
SJ:
I made some "Goo-filled" mesh frames, but left the floppy at home!!!!! Will post when I get the disk. I'm not at my main site today at work, so I won't have much to post today
Look at the B5 weapons (esp. missiles) I already posted, let me know if any of them would be close to fitting the bill on the Torps & Missiles, then I can just recolor the warhead, add fins, or whatever you suggest.
Armor - Let me know which pics you liked for the final, give me a grid like:
Prime 2nd Lgt Med Hvy
Standard Armor Im 1 Im 2 Im 3 Im 4 Im5
Refract Armor RefRain etc.
so I know which you want and I can create and package them all up.
ZA:
Be happy to keep going, you have any requests.
Andres:
I never liked the security stations either - was planning to redo for B5. Anything you need help with in Star Wars?
Does anyone know what program they used to create the original components and shipsets in the game?
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February 7th, 2002, 09:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Imagemod requests here!
No problem. I'll post when I have time to look through them all at home.
PS:
New request idea.
The combat images are quite sparse at the moment. What would be really cool is:
a new image for each Version of a weapon!
Meson bLasters are a great example.
Take the green blob for the meson bLaster. Make a dimmer Version for the MB1, a slightly bigger/brighter Version for MB2, after four levels of bigger/brighter, start making the bolt longer and thicker until it looks like a SW turbolaser.
Imagine two races fighting with the same type of weapon, but one visibly superior.
For beams, you can make dark->light sequences, or a rainbow of colors (red lasers through to UV lasers?)
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February 7th, 2002, 10:44 PM
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Major
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Re: Imagemod requests here!
Happy to do that
That could be really involved for the B5 weapons  As it is I made the Light, Medium, Heavy & Spinal lasers each fire a different beam, but I didn't have it cycle through for all 10 Versions of each weapon.
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February 7th, 2002, 11:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Imagemod requests here!
For lasers, you can go with a red to blue to almost invisible at different tech levels, and make the beam 1,2,3 & 4 pixels wide.
You might try sparkly particle beams. More/brighter sparkles for higher tech.
Just remember for beams, SE4 only uses about a 4 pixel radius circle around the center of the image it make the beam.
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February 8th, 2002, 04:18 AM
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Major
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Re: Imagemod requests here!
Goo.zip
Here are the "goo" walls
More stuff to follow!
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February 8th, 2002, 05:52 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Imagemod requests here!
I like Goo1, but it needs to be thicker. Something like 1 unit deep for 6 units of height.
Sort of like bulletproof Jello insulation between decks
PS: As for all those images:
- the race armors are all good. "Image21.bmp", "image4.bmp", "Image9.bmp", etc.
I reccommend going with the solid blocks for racial armors, rather than the layered.
- Rainbow refractive is in.
- Prim_add_2 looks better than Prim_add_1, IMO.
- For inert armors, I like the Image20/Heavy_Layer, but a properly "lit from behind the camera" solid armor might look good too.
[ 08 February 2002: Message edited by: suicide_junkie ]
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February 9th, 2002, 01:57 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Imagemod requests here!
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