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  #1  
Old June 30th, 2007, 08:04 AM
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And be careful with your hydras, they tend to poison your other troops if not placed at a distance.
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  #2  
Old June 30th, 2007, 08:12 AM

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Thanks guys,

I am torn at the moment between reading the excellent manual or diving in.

why has it took me so long to find this game!!
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  #3  
Old June 30th, 2007, 08:25 AM
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Quote:
dave74 said:
why has it took me so long to find this game!!
Heh, I remember that feeling. Enjoy the ride.
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  #4  
Old June 30th, 2007, 08:52 AM
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Ulm is a good starter nation. Good infantry and archers. focussed magic paths. Sauromatia has to deal with friendly fire poison and friendly poison aurus and blood hunting.
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Old June 30th, 2007, 09:26 AM

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Well I never used the blood hunting anyway. I don't actually think it's too important for Sauromatia.

As for the hydras - yep, be careful with them. In fact, I ended up just not using them. The nation has no shortage of other good units.

Ulm is good, I just never found it very interesting. But obviously everyone has very different tastes, so that's probably just me.
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Old June 30th, 2007, 09:32 AM
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Quote:
Amhazair said:
Quote:
dave74 said:
why has it took me so long to find this game!!
Heh, I remember that feeling. Enjoy the ride.
I am still annoyed I missed Dom2.
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  #7  
Old June 30th, 2007, 09:39 AM

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what is ma man like to play?? i'm reading the different nations now and this one seems like a more basic one to start with?
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Old June 30th, 2007, 09:46 AM

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MA Man is nice too. I think they are very likable, kind of an Arthurian England theme. Yep, I would say they would be good for a new player.

Oh - a magical hint for Man - I would say try to research Wooden Warriors, in Alteration. That's a nice spell. Also lightning spells for your crones (Evocation).

(I thought it might be useful to have a target spell or two for each nation because the list of spells can initially be a bit daunting, till you get a feel for it).
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Old June 30th, 2007, 12:51 PM

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One hint that took me a while to learn but really helps:

Always recruit mages. If n is the number of mages you have, the number you want is n + 1.

I would say play a little as nations like Ulm and Man, then try LA Ermor for a while (it gives you more of a feeling for how you can "break" the rules), then choose whichever nation sounds most interesting.

Don't worry about finishing games vs. the AI at first. If you are losing, or you aren't doing so well, restart as another nation/god (though it is hard to feel better than when you almost lose and come back).

This is all tenuous, because I am (relatively) new as well. All the nations are incredibly different, and you will probably find out what you're good at and bad at very quickly (not that that should affect how you play, ).

I hope you like the game.
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