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  #1  
Old June 30th, 2007, 02:01 PM

Quitschi Quitschi is offline
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Default Re: \"Dangerous\"?

oh and its cursed
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  #2  
Old June 30th, 2007, 02:08 PM
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Meglobob Meglobob is offline
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Default Re: \"Dangerous\"?

As anyone come up with some good uses for the Gift of Kurgi given those harsh drawbacks or is the wielder ultimately doomed to die?
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  #3  
Old June 30th, 2007, 02:31 PM
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Default Re: \"Dangerous\"?

What does Gift of Kurgi do anyway? Are there any good things about it?

I'm too lazy to pickup my manual... It is there somewhere, maybe million other things stacked over it...
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  #4  
Old June 30th, 2007, 02:52 PM

quantum_mechani quantum_mechani is offline
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Default Re: \"Dangerous\"?

Quote:
Meglobob said:
As anyone come up with some good uses for the Gift of Kurgi given those harsh drawbacks or is the wielder ultimately doomed to die?
The biggest drawback is the auto-feebleminded and further hit to MR. On the positive side you get flying, ethereal, luck, and a lot of + defense. The best use I've heard of for it is on a heroic mr no-magic hero from ritual of rebirth.
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  #5  
Old June 30th, 2007, 02:55 PM
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Default Re: \"Dangerous\"?

It doesn't cause feeble-mindedness any more. That's been replaced by insanity.

As for what it does, Flying, Etherealness, Luck, +8 Defense and it can be used to cast Send Lesser Horror.
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  #6  
Old June 30th, 2007, 03:05 PM
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Default Re: \"Dangerous\"?

The manual says,"Extra attack, luck, ethrealness, fly, cursed, fear+25, spelld lesser horror, dangerous, automatic call horror at start of battle, curses weilder, slight chance of horror mark"

A couple of points here, its got alot of powerful effects, so you could make a temporary powerful SC but it would be a good idea to pull the rest of the equipment off him at some point and just lose the gift?!?

If you gain horror marks, the automatic horror at battle start is going to attack the gifts weilder, so you need to be able to easily defeat horrors.

You could just equip a expendable character and just use the send horror spell each turn until horror attacked.

It costs 40 blood slaves, is it worth it?

Also why have so many of the unique artifacts got drawbacks?
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  #7  
Old June 30th, 2007, 05:30 PM
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Kristoffer O Kristoffer O is offline
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Default Re: \"Dangerous\"?

> Also why have so many of the unique artifacts got drawbacks?

Because I bought the rpg Powers and Perils sometimes in the 80's!

---

OK, that was not entirely fair!

Named Items (unique artifacts) in that game came with a drawback. It could be anything from not being usable unless under certain circumstances to lethal effects like cunsuming the bearers will or life force.

In literature the same phenomenon is also not unheard of. The One Ring and Stormbringer are clearly not beneficial to the bearer.

All in all I find it fitting and fun, and it makes it more difficult to make an uber SC or something similar. I actually dislike powerful items without drawbacks. Too easy to make winner strategies that way. Less fun thematically. Less fun incidents with insane commanders
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  #8  
Old June 30th, 2007, 05:36 PM
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Default Re: \"Dangerous\"?

I'm glad many of the powerful items have interesting drawbacks.

Jazzepi
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  #9  
Old June 30th, 2007, 06:15 PM
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Default Re: \"Dangerous\"?

Quote:
Kristoffer O said:
> Also why have so many of the unique artifacts got drawbacks?

Because I bought the rpg Powers and Perils sometimes in the 80's!
No this is more than fair enough.

I bought book of traps 1,2 and 3. The next 2 entire groups of adventurers died in hideous fashion. I finally relised I was being too harsh, when in a constantly shifting maze, filled with trap, after trap the 3 remaining members of my adventuring party commited suicide rather than take another step.

I was then promptly sacked as gm for a year...and I only got the gig back after selling my books of traps at auction at a roleplaying convention...
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