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  #1  
Old March 5th, 2002, 04:28 PM
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Default Re: Imagemod requests here!

Torpedo and stun crystal are perfect.

The polaron shroud on the seeker needs to fade out more near the tail, and/or spread farther from the weapon's body.

For the bio armor, the greenish armor has the better camera angle. Try moving the camera to the right a bit, so there's some horizontal overlap. The textures look great, and for some reason, the shape reminds me of teeth. A very nice effect for boarding defense

For shield armor, I'd prefer a more colorful armor part (grey dosen't seem to fit with the rest of SE4). Some sort of discharge between the prongs would be nice. What would be really cool is if the discharge formed into the rough shape of an SE4 shield generator. Three arcs of energy, and a glow in the middle...
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Old March 5th, 2002, 04:56 PM
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Default Re: Imagemod requests here!

Given the tiling of beam weapons, I'm wondering whether it would be feasible to create an animated torpedo using the beam code.

something like:
"x+ "
Where the 'x' is drawn at the front, then over written with the + on the next iteration, then erased by an almost-black patch at the end.

Or, maybe draw a rocket, that leaves a thin scattering of exhaust along the path of travel.
<{ ~ ~ ~ ~ ~

I'm definitely going to make the rocket one tonight
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  #3  
Old March 5th, 2002, 05:09 PM
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Default Re: Imagemod requests here!

SJ,

Are you saying that you'll make a torp/rocket in the beam weapons bitmap? If so, I think that will work very nice. Good idea!
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  #4  
Old March 5th, 2002, 05:10 PM

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Default Re: Imagemod requests here!

Revisions.zip

Revised missile - increased shroud size as it goes back - light and dark Versions included. Shielded armor - sparks added, color changed (silly me - forgot the grey rule!). New crystal-like armor. Bio Armor - changed angle (glad you liked the teeth look )
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Old March 5th, 2002, 05:13 PM

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Default Re: Imagemod requests here!

Can't wait to see the rocket/beam!

Edit:
You could also apply that idea to a brighter head to a beam weapon. Like a ball of energy leaving a dimmer trail/trace of ions.

[ 05 March 2002: Message edited by: Val ]

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  #6  
Old March 5th, 2002, 05:35 PM
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Default Re: Imagemod requests here!

Seeker4. But the thick shroud should be moved forward a touch (the polarons would be 'leaking' from the window in the missile, right?

The biocrystal looks good. Some more ambient light so we can see the points at the bottom (I had to zoom it up to realize that they were there)
The Tp armor seems to have a gap between the middle & right columns. I'm not sure how to fill it, either shift or stretch the segments, or maybe put some sort of goop (gums?)in the middle.

Say, can you make the sparks on the shield-armor into a light source? The shadows cast by the "prongs" should look neat.
Also, could you bend those electric arcs into the three ring pattern of the shield generator? (One facing each of the X,Y and Z directions) That would really distinguish the component from a weapon of some sort.
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Old March 5th, 2002, 08:48 PM

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Default Re: Imagemod requests here!

I'll give it a shot this afternoon.
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