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July 2nd, 2007, 11:06 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Gaining Levels
Units gain experience automatically each turn, with enough experience they gain "stars" which increases some of their stats, including research for mages. They'll gain exp quicker per turn if they have been in a fight.
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July 2nd, 2007, 12:18 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Gaining Levels
Twice born occasionally gives +1 death.
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July 2nd, 2007, 12:27 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Gaining Levels
But generally, the answer is that experience will not increase magic skill. I spent ages and ages in my first game making sure a particular mage got as much experience as possible, waiting for him to 'level up' to fire-3 or whatever. But it doesn't work like that, a mage's magic paths are essentially fixed, and mostly experience doesn't help them hugely (although it increases their precision, and they may get a heroic ability of some kind which could be useful).
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July 2nd, 2007, 03:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Gaining Levels
Leveling up does not give them new abilities. It only makes them better at the ones that they do have. If they can fight then they can fight better. If they sneak, then they sneak better (I think?). If they can lead, then they can lead more. If they can do magic, then they get better results from the spells they can do but not get more spells.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 2nd, 2007, 08:12 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Gaining Levels
My Exp level 3 prophet is still only Stealthy(+0).
And the 'better results from spells' is only from increased precision as llamabeast says.
For any value that is not initially zero, I think you get:
Morale: +1/exp level
Attack Skill: +1/exp level
Defense: +1/exp level
Precision: +1/exp level
Research: +1/exp level
Leadership: increases per exp level.
Edit: Forgot to add Research to the list.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 2nd, 2007, 08:17 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
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Re: Gaining Levels
I don't think anything improves stealth over time -- I've actually wondered why there are no items that give or improve stealth...
I'm pretty sure that experience inproves research skill, too.
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July 2nd, 2007, 08:19 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Gaining Levels
There's an item that gives stealth. It's like black heart or something. A blood item.
Jazzepi
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July 2nd, 2007, 08:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Gaining Levels
I know why no item gives it. Because in combination with the Black Heart to give assassin abilities you could create something very scary.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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