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July 2nd, 2007, 07:02 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Sell me without saying \"more\"
Unfortunately no. I too would be interested in a 'dead oceans' version of the game.
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July 2nd, 2007, 07:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Sell me without saying \"more\"
Actually you can by using the "hosting switches". You can create an icon on your desk that creates a game of whatever parameters you want so that you arent putting the same ones in over and over. You can also get a really simple mod that would take the water nations out of the game. Or it can be part of the map commands for a certain map. Or you can generate playing maps that have no water (I think, I havent actually tried that). Maybe later I will post something specific on one of those if someone else doesnt do it first.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 2nd, 2007, 07:12 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Sell me without saying \"more\"
As to the original question:
If you are looking for a very DIFFERENT game than Dom2 but just called Dominions then Dom3 isnt going to do it for you.
But it does have a much improved interface which has saved many of the complaints we had from Dom2.
Also a fantastic manual (almost 300 pages) which took care of many of the other complaints.
The AI was extensively rewritten which provides an opponent far later into the game. This was very needed since the many added nations means that the initial learning time is much longer before you choose the nation you feel is your best bet for multiplayer play.
The built-in random map generator is a big addition. It makes very playable maps of up to huge sizes.
The game now allows you to have multiple created gods for each nation. Also a major complaint in Dom2.
The hosting options have pretty much filled our needs for enough servers I think.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 2nd, 2007, 07:17 PM
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Corporal
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Join Date: Mar 2004
Posts: 107
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Re: Sell me without saying \"more\"
Gandalf,
Thanks much for your response. A random map generator and an improved interface would make me very, very happy. I think I may look into this.
Note that with the bonus question, I don't want to simply leave underwater races out. I want to remove everything to do with water breathing, water npcs, and so on. The water should be dead, as the other poster said. I want sailing ships to be the height of water usage.
-Jeff
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July 2nd, 2007, 07:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Sell me without saying \"more\"
Well I think that generating a map with no water would be the best bet.
Anything else would be "impossible". *see sig
Gandalf Parker
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The word "impossible" is a technical term which means
"it can be done but its probably more time and effort than its worth".
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 2nd, 2007, 08:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Sell me without saying \"more\"
As in, you could mod away all (low) amphibian attributes from units, make all water based spells and items that have to do with it inaccessible. But that's quite a bit of work.
Oh, and Dom3 has more of everything. More more more more more. 
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July 2nd, 2007, 09:59 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Sell me without saying \"more\"
Pretty much what gandalf said(including his signature). You would basically have to mod out all water npcs/amphibious summons/water breathing items/underwater spells ect.
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July 2nd, 2007, 10:13 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Sell me without saying \"more\"
Why bother? Make a script that changes all water provinces on a map to impassable,
and fixes the neighbors. Instant dead oceans.
It will slightly decrease the desirability of sailing nations, but "dead oceans"
already does this to land nations that have a relatively easy time underwater.
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