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July 2nd, 2007, 09:59 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Sell me without saying \"more\"
Pretty much what gandalf said(including his signature). You would basically have to mod out all water npcs/amphibious summons/water breathing items/underwater spells ect.
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July 2nd, 2007, 10:13 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Sell me without saying \"more\"
Why bother? Make a script that changes all water provinces on a map to impassable,
and fixes the neighbors. Instant dead oceans.
It will slightly decrease the desirability of sailing nations, but "dead oceans"
already does this to land nations that have a relatively easy time underwater.
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No good deed goes unpunished...
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July 2nd, 2007, 10:47 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Sell me without saying \"more\"
Just make a map with little water, and then edit it(simple to do) to make all the water provinces "no start."
Dominions III is much better than Dom II, for many of the reasons stated.
I am ambivalent about the 3 ages, and downright hostile towards units, even heroes, starting with old age. The old age concept i do like, just not having units that start with extreme old age.
But there are many races with no old age issues, and even a mod that greatly reduces mages starting old. So that alone is not a reason not to buy dom III.
There are some really fun mods that you need dom III to play. And they can really enhance game play. Worthy Heroes Mod is a favorite of many, and there are many others as well.
I have talked 4 of my friends into buying Dom III, and 3 have liked it, and one has been too busy to play it yet.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 2nd, 2007, 10:48 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Sell me without saying \"more\"
Sell it?
Well for me, it's all summed up by one word - MODS
Dom3 is one of the most enjoyable games to mod, it already has a plethora of excellent, high quality mod nations and other mods available for it and in the future it will have many more.
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July 3rd, 2007, 12:00 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Sell me without saying \"more\"
Actually what usually sells it when I pitch it is the idea that just LEARNING the game enough to think about doing multiplayer takes longer than most games of that price tend to survive on my computer. When the tutorial time is worth the price, then its a freaking good game. 
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 3rd, 2007, 12:35 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
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Re: Sell me without saying \"more\"
Usually, the best way to decide whether a game is great and lots of fun, is whether it is fun to lose.
In Dom3 (like some other games that come to mind, like Dwarf Fortress or MTW 1/2) it's fun even when things go horribly wrong.
Though like both Sombre and Gandalf say, it has staying power, and the modding really multiplies that power.
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July 6th, 2007, 04:02 PM
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Corporal
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Join Date: Mar 2004
Posts: 107
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Re: Sell me without saying \"more\"
Quote:
Tuidjy said:
Why bother? Make a script that changes all water provinces on a map to impassable,
and fixes the neighbors. Instant dead oceans.
It will slightly decrease the desirability of sailing nations, but "dead oceans"
already does this to land nations that have a relatively easy time underwater.
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Ahh, but I want to have sailing nations be desirable. That increases maneuverability and opens up the game. What I'm trying to avoid is the turtling affect from nations that can hide underwater. In my experience, it just slows the game down.
Regarding the word "deep" as in "deep gameplay".
Me - "Commanders with dark hair now receive a leadership bonus in snowy terrain due to their higher contrast."
You - "oooh, that's deep"
Ok, I'm being silly to make a point, but added detail is not necessarily deeper in my book. I know it's a question of taste, but layering chrome needs to be done in an artistic manner. I'm not against complex games (of course, I like and play Dom II), but again the complexity needs to be done with style.
So when I hear "deep", I cringe sometimes. "more" is not always "deep".
-Jeff
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