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July 4th, 2007, 09:27 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Fireball firing weapon
Okay, so if aoe is foxed for next patch, then that would be the solution. It's in the list in red anyway.
Assuming we got #aoe working and we know we get #secondaryeffectalways with next patch, then setting a slightly larger aoe for a #secondaryeffectalways weapon that only does AN fatigue damage would work.
I'll take this up with Johan when he comes back from India.
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July 4th, 2007, 09:27 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Fireball firing weapon
Didn't somebody have a list of flysprites? A firebally effect has got to be somewhere in there.
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July 4th, 2007, 10:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Fireball firing weapon
If someone has a list of flysprites other than those in the modding manual, that would be great.
I sort of suspect that a real fireball isn't actually a sprite though - sprites are fixed animations, where as I think the fireball flight is some kind of particle effect, with lighting and so on. Seems to me it must be done differently somehow.
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July 4th, 2007, 10:27 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Fireball firing weapon
I took a look, but didn't find a flysprite list. There are some effect lists and such. DrPraetorious could perhaps get a list of flysprites from the game and testing those could get us a coherent, usable list. Might be worth to ask him.
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