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  #1  
Old July 5th, 2007, 06:56 PM

jutetrea jutetrea is offline
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Default Re: Best way to submit?

--Description:
--You stumble upon a cheery village, a bit primitive, but everyone seems

happy. They welcome you with open arms, showering you and your troops

with food and drink. As the festivities continue a soldier stumbles to a

stop in front of you. With a panicked look to his eyes, he points at

the platter in front of you heaped with meat "People! They eat PEOPLE!"

At his cry the entire villages rise up to secure their next meal!

@1 landname
"A Peaceful Village"
#population 4000
#poptype 80 --Tribals, Lion
#knownfeature "The Great Cauldron"
#knownfeature "Hall of Flayed Skins"

#commander 122 --Blood Henge Druid
#additem "Blood Thorn"
#additem "Boots of Youth"
#additem "The Heart of Life"
#additem "Brazen Vessel"
#clearmagic
#mag_nature 4
#mag_blood 4
#xp 400
#bodyguards 15 727 --Jaguar Warrior

@3 commander
122 --Blood Henge Druid
122 --Blood Henge Druid
122 --Blood Henge Druid

#commander 1296 --Erinya

@4 commander
1602 --Lion Tribe Witch Doctor
1602 --Lion Tribe Witch Doctor
1600 --Lion Tribe Warrior
1600 --Lion Tribe Warrior
@2 units
40 1601 --Lion Tribe Archer
40 1600 --Lion Tribe Warrior

Attached Files
File Type: txt 534363-Jutetrea7_HOT_M_A_N_FST_A_Peaceful_Village.txt (1.1 KB, 228 views)
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  #2  
Old July 5th, 2007, 06:57 PM

jutetrea jutetrea is offline
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Default Re: Best way to submit?

--Description:
--Your troops stumble upon a peaceful glade where there appears to be a

temple to some sort of nature god. Everything seems a bit more alive,

the trees and grass are shining with vitality, the small animals running

underfoot look sleek with health. You can feel the effects yourself,

even the ankle you twisted in yesterday's battle feels a bit better. The

priestesses of the temple come to meet with you while their followers

tend to your wounded. All is well until a shout is heard from the back

of the camp, your soldiers have violated some of the camp followers! The

high priestess is beside herself, declaring your entire force unclean and

unwelcome. As your soldiers get more out of hand the priestesses

withdraw and start a summoning. Suddenly the followers return with

weapons of war and a Great White Bull suddenly appears, summoned by the

priestesses. To Battle!

@1 landname
"Secluded Temple"
#temple
#population 2000
#poptype 42 --Amazon, Jade
#knownfeature "Lyfjaberg"
#knownfeature "The Sacred Glen"
#knownfeature "Hidden Forest"
#knownfeature "Pool of Sanctity"

#commander 1773 --Tuatha Sorceress
#additem "Thistle Mace"
#additem "Vine Shield"
#additem "Boots of the Messenger"
#additem "Amulet of Resilience"
#additem "Moonvine Bracelet"
#additem "Ivy Crown"
#clearmagic
#mag_nature 5
#mag_astral 1

#commander 979 --Great White Bull
#additem "Ring of Regeneration"
#additem "Amulet of Resilience"

@12 commander
1433 --Kitsune
1433 --Kitsune
151 --Daughter of Avalon
364 --Enchantress
364 --Enchantress
1773 --Tuatha Sorceress
1773 --Tuatha Sorceress
242 --Priestess
242 --Priestess
242 --Priestess
353 --Jade Priestess
353 --Jade Priestess
@2 units
20 370 --Jade Maiden
40 354 --Amazon

Attached Files
File Type: txt 534364-Jutetrea8_VL_M_A_N_FST_A_Secluded_Temple.txt (1.7 KB, 250 views)
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  #3  
Old July 5th, 2007, 10:06 PM
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Ballbarian Ballbarian is offline
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Default Re: Best way to submit?

I really like the idea of splinter provinces.

For the moment, just doing a quick scan of the posted provinces, and a few comments...

City of the Dead:
@4 commander
1438 --Ktonian Necromancer
#additem "Skull Staff"
1468 --Oracle of the Dead
#additem "Skull Staff"
181 --Wraith Lord
#additem "Wraith Sword"
#additem "Horror Helmet"
#additem "Winged Shoes"
1442 --Attendant of the Dead

Won't work.

Should be something like:
Code:

@4 commander
1438 --Ktonian Necromancer
1468 --Oracle of the Dead
181 --Wraith Lord
1442 --Attendant of the Dead

@3 additem
"Skull Staff"
"Skull Staff"
"Wraith Sword"

#additem "Horror Helmet"
#additem "Winged Shoes"



I think you were trying to say something like, "If Ktonian Necromancer, then give him a "Skull Staff", If an Oracle, give him a "Skull Staff", If a Wratih Lord, then give him a "Wraith Sword" & a "Horror Helmet" & "Winged Shoes", If an Attendant of the Dead, then don't give him anything. But instead you would get some weird map code like [#commander #additem "Wraith Sword"] which would (best case) cause the line to be ignored by Dom3, or (worst case) crash the game.

The solution that I proposed, would select one of the four commanders (randomly) and then select one of the three items listed (randomly) and then add the "Horror Helmet" & "Winged Shoes" for a result in the map file like:
Code:

#commander 181 --Wraith Lord
#additem "Skull Staff"
#additem "Horror Helmet"
#additem "Winged Shoes"



Btw, I really, really like the fact that you have taken advantage of the description field in the editor. Nice.
I am secretly crossing my fingers that the mighty Illwinter gods will bestow the gift of allowing descriptions as an option for provinces viewable in game prior to an assault upon the given province. Would be a fantastic addition for scenario type maps.
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  #4  
Old July 5th, 2007, 10:34 PM

Stryke11 Stryke11 is offline
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Default Re: Best way to submit?

I'm glad people seem to like the splinter nation idea. No, I didn't mean edited characters...we'd have to pretend that they're rogue, but to anyone that looks they'd just seem like a small mini outpost of the faction they represent...except they will also fight against their own faction!

Yes, we have to use our imagination a bit, until we can create our own characters.

I should be able to have a bunch done in a weekend once the new version comes out.
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  #5  
Old July 5th, 2007, 10:38 PM

Stryke11 Stryke11 is offline
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Default Re: Best way to submit?

Jutetrea, I think you're doing the same thing I did before...did you intend your Tuatha Sorceress to have ALL the items you list, or just one of them, randomly? I believe the @ sign makes it random. Same with the magic. So she only gets either nature 5 or astral 1, not both. Each item has to have their own # line if you want more than one.

Ball can explain it better than I can.
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  #6  
Old July 5th, 2007, 10:56 PM

jutetrea jutetrea is offline
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Default Re: Best way to submit?

hmm, bugger.. I always wondered what the @ sign meant, I thought it was just simulating 6 lines of #additem. Yeah, generally when i put an item in there I want the unit to have it

For the future i like the idea of essentially "item lists" for increased replayability ... but baby steps
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  #7  
Old July 5th, 2007, 11:17 PM

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Default Re: Best way to submit?

It would be nice if there was a way to test our creations by simulating a battle (using the dom3 program) and watch how our creations come up on the battle screen.

That way we'd easily notice flaws in the code. Like noticing they only have one of the items you wanted rather than all.
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  #8  
Old July 6th, 2007, 12:34 AM
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Default Re: Best way to submit?

Wow. I think that is the most questions that I have seen in one post.

I will try to answer them all, but for those who haven't stumbled upon it, there is a detailed help file in the "RanDom/SemiRandom/" directory called ReadMe.txt. It is overall, geared more towards using SemiRandom by itself, without the frontend tools, but it might save you some confusion to browse through it.

It is also very helpful to become familiar with the Dom3 map editing document from Illwinter. Of course one of the best tools is to study a couple of existing gan files that come with the program to get a general feel for the structure.



Quote:
So if I want a commander to have specific items I should separate him out via the program.. i.e. do my "main" commander, name, items, magic, bodyguards if any. Then my "thug" separately (by double clicking to remove "main" from the addition box) name, items, magic, bodyguards. Then my miscellaneous commanders as a group?
That is pretty much the approach that I take.
A simple structure that I use in my own provinces is:
Code:

Boss Commander
Name
Items
Magic
Bodyguards
Units

Generic Commander
Bodyguards
Units

Thug
Name
Items

Sub/Support Commander
Sub/Support Commander
Sub/Support Commander



Quote:
If I add items under the miscellaneous commanders (those i don't want to bother with magic, names, bodyguards) they will always be random on who gets it?
Not 100% sure that I understand the question, but if you have...
Sub/Support Commander 1
Sub/Support Commander 2
Sub/Support Commander 3
#additem "Stuff"
...then Commander number 3 will receive the "Stuff".


Quote:
So, in the above case, If I want everyone (3 commanders) to have a skull staff, do I need to add @1 additem skullstaff or @3 additem skullstaff?
For each of the 3 commanders to get a skull staff:
Sub/Support Commander 1
#additem "Skull Staff"
Sub/Support Commander 2
#additem "Skull Staff"
Sub/Support Commander 3
#additem "Skull Staff"

Also I want to be clear here...
If you add 1 and only 1 specific item, then the line will be:
#additem <item name>

If you want to have a chance of 1 OF 3 items, you would use:
@3 additem
<item name>
<item name>
<item name>

If you want 1 and only 1 random item from one of the item lists you would use:
@RANDOM additem <item list name>

If you want Dom3 to assign random items:
#randomequip <0-4>


Quote:
Also, say i have 1 commander. I want to add random items for all slots. leave everything blank, have it be dom select and hit submit? or have to hit submit for each item slot?
Yes. Basically.
If you want to let Dom3 handle the random items, make sure that the item list is blank, select "Let Dom3 generate" from the drop down box, and select the level (0-4) from the drop down box beneath it. 0=small chance/weak items, 4=largest chance/strong items. This does not guarantee that Dom3 will fill all slots however.

If you really want to have all slots filled with a random item then you would need to submit a random item list for each slot, or use one of the @RANDOM item lists for each slot.

Note that there is a small glitch that will sometimes cause the 0-4 drop down box to not re-enable itself after an item has been removed from the the list. To kick start it, just reselect "Let Dom3 generate" again and it will reset itself.


Quote:
How about if I want him to just have 1 random item total?
For just 1 random item you could use:
Code:

@3 additem
"Fire Sword"
"Ice Sword"
"Sword of Sharpness"

OR

@RANDOM additem 1HANDWEAPON




Quote:
I'm assuming the levels under the dom select are the various construction levels needed for the item? Or # of items?
I think that I covered this in the previous answer. If it is still not clear, be sure to let me know and I will try to expand on it.


Quote:
On the left of the item screen:
I'm assuming =artifact filters to only show artifacts, -artifact subtracts them; but

what is considered special? the wish only items? (or event npc items?)
You are correct on the =/- artifacts filter.
Specials are items that are not available through construction research, but are found on some special monsters, like Bogus's "Greenstone Armor", and "Precious".
(USE ARTIFACTS & SPECIAL ITEMS SPARINGLY OR THEY WON'T BE SPECIAL ANYMORE! )


Quote:
what are the P1, L1, P2, L2
I'm assuming P1 = path needed to create item
L1 = levels in a magic path? levels in const school?
p2 = second path to simulate a specific unit? a la E/B for blood stone?
L2 = ??
You are very close.
P1 = the 1rst path needed for a mage to craft an item.
L1 = the level in that 1rst path required.
P2 = the 2nd path needed for a mage to craft an item.
L2 = the level in that 2nd path required.


I hope that helps some.

(If you make corrections to your provinces, be sure to edit the existing posts & replace the attachments. Then I can add them to the next release!)
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  #9  
Old July 5th, 2007, 10:53 PM

jutetrea jutetrea is offline
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Default Re: Best way to submit?


Hmm,

So if I want a commander to have specific items I should separate him out via the program.. i.e. do my "main" commander, name, items, magic, bodyguards if any. Then my "thug" separately (by double clicking to remove "main" from the addition box) name, items, magic, bodyguards. Then my miscellaneous commanders as a group?

If I add items under the miscellaneous commanders (those i don't want to bother with magic, names, bodyguards) they will always be random on who gets it?

So, in the above case, If I want everyone (3 commanders) to have a skull staff, do I need to add @1 additem skullstaff or @3 additem skullstaff?

Also, say i have 1 commander. I want to add random items for all slots. leave everything blank, have it be dom select and hit submit? or have to hit submit for each item slot?

How about if I want him to just have 1 random item total?

I'm assuming the levels under the dom select are the various construction levels needed for the item? Or # of items?

On the left of the item screen:
I'm assuming =artifact filters to only show artifacts, -artifact subtracts them; but

what is considered special? the wish only items? (or event npc items?)

what are the P1, L1, P2, L2
I'm assuming P1 = path needed to create item
L1 = levels in a magic path? levels in const school?
p2 = second path to simulate a specific unit? a la E/B for blood stone?
L2 = ??

Yes, I would love the ability for an after battle report for special provinces only to show the description above the unit counts. We know they're going to do battle, as its the nature of the game, so all descriptions would need to be cheesy in that regard.

I like the splinter nation as well, but it would be much more powerful if the "kingdom" idea were ever implemented.
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  #10  
Old July 6th, 2007, 01:53 PM
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Default Re: Best way to submit?

I saw thet Jutetrea had the site lyfjaberg in his secluded temple. Does it work? It is intended to heal troops, but I don't thik it does.

Hmm, I should gather myself and finish all those old maps I started on.
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