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Old July 5th, 2007, 10:53 PM

CUnknown CUnknown is offline
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Default Re: Best Unit in the Game... Any thoughts?

Tartarians already are pre-nerfed, aren't they? I mean, most have afflictions, and most aren't commanders so they cost an extra 25 nature gems to make them really good. And since they are level-9 conjuration, it makes sense that they are extremely good bang for the buck.
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Old July 5th, 2007, 11:48 PM

Shovah32 Shovah32 is offline
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Default Re: Best Unit in the Game... Any thoughts?

The main balancing factor of tartarians is that they need a mage with 7 death magic to summon them which means that without huge investment/design points+pretender time its hard to get them, let alone in large numbers.

D3 mage with skull staff, skullface, ring of wizardry and ring of sorcery - 30 death gems and 100 astral pearls iirc

D4 mage with skullface, skullstaff and ring of sorcery - 30 death gems and 40 astral pearls iirc

D5 mage(rare, probably either pretender/D3 mage with 110% random that includes death which requires alot of luck) with skullface and skull staff - 30 death gems, hard to get

D6 mage with skullface - 10 death gems, either pretender or one of the previous mages empowered in death

D7 mage - Pretender/one of previous with empowerment

note: boosters could be swapped for levels of empowerment in death.
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