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  #1  
Old July 7th, 2007, 11:04 PM
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Default Re: quicky update

Well I dont think Id play that map. Too much water for the land. But it does look as if the island routine worked all right.
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  #2  
Old July 8th, 2007, 03:31 AM
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Default Re: quicky update

Looks really promising p!
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  #3  
Old July 13th, 2007, 10:31 PM
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Default Re: quicky update

here is the first half of my second attempt, the skeletons of the islands. imagine if you will the red lines being at the center of the particular bits of land.
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  #4  
Old July 27th, 2007, 12:38 PM

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Default Re: quicky update

How is this coming along paradox? Looking forward to seeing future progress!
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  #5  
Old August 18th, 2007, 04:15 PM
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Default Re: quicky update

OK, my ADD has shifted back this direction. The blitz games on my server have slowed down and besides offering new game settings Im thinking there is a real desire for blitzes on wrapped maps.

I have a script which I am playing with. The colors seem fairly comfortable to me. The script runs a batch of 100 maps or about 50 provinces (the size I use in my blitz games) and wrapped both X and y. Running a hundred maps usually gives me one or two that I consider good. Maybe someone can help me tweak my settings.

The problems I have is
A) I want the terrains to be abit more grouped. The water together more.

B) I also DONT want the terrains too grouped. Not have all of the forest and mountains grouped to where someone might start somewhere and be stuck with only one terrain for the provinces surrounding their castles (all food bonuses, or all resource bonuses, or all wasteland).

Here is the script I have so far....
Code:

border: yes ;
filename: Blitz ;
batch: 100 ;
verbose: yes ;
pixel: 50 70 50 * * ;
pixel: 130 130 250 water water ;
pixel: 0 0 205 water ;
pixel: 255 250 205 waste ;
pixel: 124 252 0 farm ;
pixel: 139 90 43 mountain ;
pixel: 162 205 90 swamp ;
pixel: 102 205 0 plain ;
pixel: 34 139 34 forest ;
tchance: plain 50 ;
tchance: mountain 40 ;
tchance: forest 30 ;
tchance: water 50 ;
tchance: farm 10 ;
tchance: swamp 3 ;
tchance: waste 3 ;
tlevel: mountain 140 ;
tlevel: sea 110 ;
pthresh: 5 ;
nbdist: 10 ;
tsize: 50 40 ;
psize: 25 35 ;
zoom: 1.25 ;
wraparound: xy ;
pcount: 40 10 ;
dimension: 2000 1600 ;



So how can I get it to be abit more continent and seas, instead of all islands and rivers?

Gandalf Parker
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  #6  
Old August 19th, 2007, 08:57 PM
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Default Re: quicky update

once again, i must apologize for my extended absence (getting kind of old, huh?).

i hope that all of you are not too annoyed with me, when i started this project, it was meant to be a way for me to learn a new programming language in an interesting way. after a while it became a way for me to improve my algorithm techniques and even after that, a way for me develop some interesting algorithms of my own, so sometimes i just get derailed into something completely unrelated.

anyway, i have been making some progress. i've recently gone in an entirely new direction with some of the new algorithms, which turns out to be a double win, because even as the algorithms have become more simple, the desired results have also become so much easier to achieve.

i've attached a screen to show what i am now working with. it is a contrived example, but the beauty is that such a result would not be difficult to randomly generate. blue is water, red is land and green is the coast line.

i am going to combine this with the grids to make the edges more jagged. hopefully more on that soon.

@gandalf
unfortunately, seems that the old mapgen is rather more inflexible than i thought, i suppose i never imagined all of the ways people would try to use it, though i tried, but that's what public testing is for, right? in any case, my suggestion would be to try raising the water level. in truth, i haven't looked at that code in so long, i can barely remember how it works, and it was such a mess that it gave me head aches when i went back to try and fix the naming issue that you mentioned. my programming style has advanced quite a bit since i wrote that stuff and to think that i wrote that atrocious code makes me shudder.
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  #7  
Old August 19th, 2007, 09:02 PM
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Default Re: quicky update

Been there, done that.
Looking at code I wrote years ago either has me laughing or amazed that I wrote it.
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