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  #1  
Old July 8th, 2007, 04:35 AM
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Default Re: New additions on the way!

Sites added to the next release as of this post:
ZIGGY9_LO_U_A_OR_EMT_MNT_S_N_L_
GREYBALL1_HOT_CO_U_R_OR_FST_N_L_
GREYBALL2_HOT_CO_U_R_OR_FST_N_L_
GREYBALL3_TMP_VL_U_R_WST_L_
GREYBALL4_TMP_CO_U_R_OR_FST_S_N_
GREYBALL5_TMP_U_R_OR_EMT_MNT_L_
GREYBALL6_TMP_U_R_PLN_WTR_L_
GREYBALL7_TMP_U_R_PLN_WTR_N_
GREYBALL8_TMP_CO_U_R_FRM_WTR_L_
GREYBALL9_HOT_VC_U_R_OR_PLN_EMT_MNT_FST_S_N_
GREYBALL11_CLD_U_R_OR_PLN_EMT_FST_FRM_S_N_L_
GREYBALL12_CLD_U_R_EMT_WST_S_
GREYBALL13_CLD_U_R_EMT_WST_S_
GREYBALL14_HOT_U_R_OR_EMT_MNT_N_L_
GREYBALL15_CLD_U_R_OR_SWP_N_L_
GREYBALL16_CLD_U_R_WST_L_
GREYBALL17_CLD_U_R_WST_N_
GREYBALL18_TMP_U_A_OR_EMT_S_N_
GREYBALL19_TMP_U_R_OR_EMT_MNT_S_
ENDO2_U_A_OR_PLN_EMT_MNT_FST_FRM_S_N_L_
ENDO3_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM_S_N_L_
ENDO4_U_R_OR_PLN_SEA_EMT_MNT_WST_SWP_FST_S_N_L_
ENDO5_M_A_PLN_N_
ENDO6_U_R_OR_SEA_DEP_S_N_L_
ENDO7_CO_U_A_OR_PLN_S_N_L_
ENDO8_U_R_OR_FST_S_N_L_
ENDO9_TMP_U_R_FST_L_
ENDO10_TMP_M_A_FST_L_
ENDO11_U_A_OR_FST_S_N_L_
ENDO12_CLD_U_A_FST_N_
ENDO13_U_R_SEA_DEP_N_
MAGESET1_M_A_OR_SEA_DEP_S_N_L_
Stryke11-2_U_R_N_FST_
Jutetrea6_U_R_S_City_of_the_dead
Jutetrea7_HOT_U_R_N_FST_A_Peaceful_Village
Jutetrea8_VL_U_R_N_FST_A_Secluded_Temple

That is 36 additional gan files. Thank you to everyone for your contributions to the project so far!

It will probably be late tomorrow before I will be able to upload the updated versions of RanDom & the Province Editor.
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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #2  
Old July 8th, 2007, 01:28 PM

jutetrea jutetrea is offline
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Default Re: updated - took out \"lists\"

Peaceful village updated - took out lists
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File Type: txt 534880-Jutetrea7_HOT_M_A_N_FST_A_Peaceful_Village.txt (1.2 KB, 157 views)
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  #3  
Old July 8th, 2007, 01:29 PM

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Default Re: updated - took out \"lists\"

updated city of the dead - took out lists
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File Type: txt 534881-Jutetrea6_U_A_S_City_of_the_dead.txt (2.0 KB, 139 views)
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  #4  
Old July 8th, 2007, 01:29 PM

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Default Re: updated - took out \"lists\"

updated secluded temple - took out "lists"
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File Type: txt 534882-Jutetrea8_VL_M_A_N_FST_A_Secluded_Temple.txt (1.9 KB, 141 views)
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  #5  
Old July 8th, 2007, 02:50 PM

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Default 4 quick ones

4 more quick provinces

Arachnid forests - low level rewards, spiders, black spider leader w/random items

Troll Caverns - low rewards, trolls, troll king leader w/random items

Unfortunate Crossroads - SC encounter, heavily equipped Grey lord with a few phantasmal knights for company

Mountain of Gods - Heavy SC encounter, 8-10 Norse Gods and Goddesses armed to the teeth and brimming with power, good site rewards
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File Type: zip 534899-jutetrea GAN_arach_troll_xroads_gods.zip (2.2 KB, 140 views)
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  #6  
Old July 8th, 2007, 04:22 PM
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Default Re: 4 quick ones

Great jutetrea!

I made some minor changes to some of the file names for placement. I noticed that you are using "Common" on most of your provinces. Common = Multi (_M_) which would allow the province to be placed multiple times on the same map. When a province has a single name, I much prefer to use "Unique" (_U_) which means that it can only appear once on a map.

Also, keep in mind that when using "Add" (_A_), the commanders and units are added to the defenders that Dom3 places. This can result in some really strange mixes. Anytime I change the population type, I try to use "Replace" (_R_) and add appropriate defenders to match the pop type selected. I really wish we could set pop type before Dom3 assigns defenders.


Thanks again!


I am now nearly finished getting the next round of updates in place. I suspect that I will be able to release the new versions before I call it a night.
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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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Old July 8th, 2007, 04:42 PM
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Default Re: 4 quick ones

Can we get better valley recognition? At the moment its two ways out? Can we check for those two not connecting to each other? And then maybe add "box canyon" for the others?

Do we have one way out? Are we making those caves?
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old July 8th, 2007, 04:43 PM
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Default Re: 4 quick ones

Can we get better valley recognition? At the moment its two ways out? Can we check for those two not connecting to each other? And then maybe add "box canyon" for the others?

Do we have one way out? Are we making those caves?

We should have a GAN file for "lost" that uses the new random site lists to make sure that a lost is filled with sites. Not caring what sites they are, just that they should be full.
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  #9  
Old July 8th, 2007, 05:36 PM

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Default Re: 4 quick ones


Ah, never thought about the replace/add feature. R is what I would want at all times then, thought that would be the default.

on the Unique/common standpoint the low level stuff should be repeatable, but maybe only a few. For instance, I don't see why there can't be 4 or 5 spider provinces in a 400 province map. On the other hand, there should only be one city of the dead with a big named dracolich, so unique. Is there a way to moderate how many of the commons are placed within their province type constraints? For instance, even if hitting 100% randomized I wouldn't want every forest to be a spider forest.
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