.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 10th, 2007, 06:26 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Qm said

Quote:
But the lion elephant corps feels a bit ridiculous
Ridiculously *awesome*, you mean!

Actually, question - if I have a mixed unit of undead and normal units, and my last undead leader routs, does the entire unit rout or just the undead?

My biggest problem with messing around with animals is that all of the Bandar are animals. OTOH, the bandar are supposed to be pretty weird, so they could have their own crazy morale rules.

How's about this -
* Animals are not figured into squad morale, as with mindless or berserk units.
* When an animal is injured (or otherwise hit with morale damage) the squad morale is not influenced.
* Whenever an animal suffers a morale hit, all *animals* on your side take the morale hit. Alternately - all animals in a certain size-dependent radius could take the morale hit, but this might be CPU intensive or something.

This would mean, for example, that you could "let loose the dogs of war!" and any humans in the same unit wouldn't care if the dogs got killed.

It would also mean that a mixed force of elephants couldn't be stiffened *either* by spiking it with phalanxes, or by arbitrarily splitting it up into smaller groups (each of which might break individually but the whole group wouldn't.)

Finally, it would mean that all humans are racist against Vanara.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #2  
Old July 10th, 2007, 09:05 PM

DenStoreFrelser DenStoreFrelser is offline
Private
 
Join Date: May 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
DenStoreFrelser is on a distinguished road
Default Re: Qm said

DrPraetorious' idea of splitting animals off from sentient creatures seems pretty good. If you do this, the elephants will always have abysmal morale (Unless you put them in a group with other, braver animals...). If you also add animal trainer commanders with standard abilities that only affects animals, you allow players to continue to use elephants against each other without resorting to silly uses of heavy infantry.

I don't think Bandar units should be seen as animals in this regard, as they appear to be intelligent enough to be considered people, except maybe the markatas. Pangea seems like a more likely candidate for special rules. I guess it wouldn't break the game to just give animal standard effects to their leaders, but that would "force" you to send dryads and the like to the front lines.

Also, if you do implement animal leadership, you might want to consider having units require their own size in leadership. I'm sure you can think of a decent excuse for this, and it would reduce the increase in power for cheap animal summoning spells.
Reply With Quote
  #3  
Old July 11th, 2007, 06:30 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Qm said

Kind of a tangent, but do weapons on a trampler, e.g. the long spears on LA Arco's elephants, actually do any good? If they get repel attempts that's nice, otherwise they seem kind of useless.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old July 11th, 2007, 06:35 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Qm said

Repel and attack when meeting a size 6 monster. Not very useful, but a bonus.
__________________
www.illwinter.com
Reply With Quote
  #5  
Old July 11th, 2007, 08:57 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Qm said

They don't repel smaller enemies?
Reply With Quote
  #6  
Old July 11th, 2007, 09:31 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Qm said

They do.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old July 15th, 2007, 04:28 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Qm said

Sorry for jumping in so late. I've been busy all week, but thankfully I have free time every now and then, and can follow these discussions.

I'd rather have "hard to lead" unit ability that makes a unit take more than 1 leadership slot. E.g. leading 1 elephant is like leading 3 men, so a 60 ldr commander can only lead 20 elephants, so the squad sizes are smaller except if you use high-ldr commanders, which are national and leave you with one less mage and have to be protected.

Taskmasters etc would be able to ignore this command.

Of course, this is also complicated in the programming department. It's just a suggestion, I don't expect it to get implemented.

<< Endoperez >>
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.